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MaStAbLaStA is Offline
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Default mac10 - 09-20-2004, 09:18 PM

model render...in-game with uv-wrap.

[img]http://snipersincorp.com/screenshots/macfinal3.JPG[/img]
[img]http://snipersincorp.com/screenshots/macfinal1.jpg[/img]
[img]http://snipersincorp.com/screenshots/macfinal2.jpg[/img]

still have to model trigger part...
  
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Default 09-20-2004, 09:52 PM

Nice!!

Ill work on the skin tomorrow
  
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Default 09-21-2004, 05:23 AM

I gotta send you the new stuff....
  
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Default 09-21-2004, 08:03 AM

the clip is too thin but other than that good job
  
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Default 09-21-2004, 01:57 PM

no trigger or triggerguard either. lol is that jus tthe uv map in the ingame shots?
  
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Re: mac10
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Default Re: mac10 - 09-21-2004, 02:10 PM

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Originally Posted by MaStAbLaStA

still have to model trigger part...
  
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Re: mac10
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Default Re: mac10 - 09-21-2004, 02:21 PM

Quote:
Originally Posted by MaStAbLaStA
model render...in-game with uv-wrap.
  
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Default 09-21-2004, 03:08 PM

next time i should read and not look at the pics
  
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Default 09-21-2004, 03:30 PM

cool model. wish i could model


  
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Default 09-21-2004, 03:33 PM

Quote:
Originally Posted by M79
cool model. wish i could model
its not that hard you should give it a try
  
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Default 09-21-2004, 03:42 PM

well, i tried mapping using radiant and that went horribly bad. mainly cuz if i don't get something quick then i quit but for modeling should i use gmax or milkshape? which programs do you all recommend?


  
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Default 09-21-2004, 03:44 PM

for starters I would use milkshape then when your getting good move over to gmax
  
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Default 09-21-2004, 03:45 PM

lightray...then gmax....booooo milkshape.
  
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Default 09-21-2004, 05:52 PM

new render


[img]http://snipersincorp.com/screenshots/mac10final.JPG[/img]
  
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Default 09-21-2004, 05:54 PM

lol nice. beer:
  
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