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MoH Maps, Mods & Skins
Discuss custom maps, skins and mods here.
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MaStAbLaStA
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mac10 -
09-20-2004, 09:18 PM
model render...in-game with uv-wrap.
[img]http://snipersincorp.com/screenshots/macfinal3.JPG[/img]
[img]http://snipersincorp.com/screenshots/macfinal1.jpg[/img]
[img]http://snipersincorp.com/screenshots/macfinal2.jpg[/img]
still have to model trigger part...
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Apocalypse | NoW
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09-20-2004, 09:52 PM
Nice!!
Ill work on the skin tomorrow
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MaStAbLaStA
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09-21-2004, 05:23 AM
I gotta send you the new stuff....
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Godsmack
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09-21-2004, 08:03 AM
the clip is too thin but other than that good job
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imported_Grim_Reaper
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09-21-2004, 01:57 PM
no trigger or triggerguard either. lol is that jus tthe uv map in the ingame shots?
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Re: mac10
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Re: mac10 -
09-21-2004, 02:10 PM
Quote:
Originally Posted by
MaStAbLaStA
still have to model trigger part...
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Re: mac10 -
09-21-2004, 02:21 PM
Quote:
Originally Posted by
MaStAbLaStA
model render...in-game with uv-wrap.
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imported_Grim_Reaper
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09-21-2004, 03:08 PM
next time i should read and not look at the pics
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Michael
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09-21-2004, 03:30 PM
cool model. wish i could model
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Godsmack
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09-21-2004, 03:33 PM
Quote:
Originally Posted by
M79
cool model. wish i could model
its not that hard you should give it a try
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Michael
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09-21-2004, 03:42 PM
well, i tried mapping using radiant and that went horribly bad. mainly cuz if i don't get something quick then i quit but for modeling should i use gmax or milkshape? which programs do you all recommend?
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Godsmack
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09-21-2004, 03:44 PM
for starters I would use milkshape then when your getting good move over to gmax
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MaStAbLaStA
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09-21-2004, 03:45 PM
lightray...then gmax....booooo milkshape.
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09-21-2004, 05:52 PM
new render
[img]http://snipersincorp.com/screenshots/mac10final.JPG[/img]
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09-21-2004, 05:54 PM
lol nice. beer:
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