Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page New Flyable Planes Mod For MoH:AA
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
New Flyable Planes Mod For MoH:AA
Old
  (#1)
jv_map is Offline
Senior Member
 
Posts: 238
Join Date: Sep 2002
Location: Where I wanted to go today
  Send a message via MSN to jv_map  
Default New Flyable Planes Mod For MoH:AA - 12-29-2004, 02:18 AM

Hi all I made a new flyable planes mod dance:

It's only 620 kB, extremely easy to install and doesn't mess up the normal game (can only fly planes on 1 map). Most important is it's kinda fun freak:

[url=http://planetmedal.com/freebrief/mohaa/skylimit/:531cf]Download here[/url:531cf]

[url=http://planetmedal.com/freebrief/images/mohaa/skylimit/skylimit2.jpg:531cf][img]http://planetmedal.com/freebrief/images/mohaa/skylimit/skylimit2_small.jpg[/img][/url:531cf] [url=http://planetmedal.com/freebrief/images/mohaa/skylimit/skylimit3.jpg:531cf][img]http://planetmedal.com/freebrief/images/mohaa/skylimit/skylimit3_small.jpg[/img][/url:531cf]
  
Reply With Quote
Old
  (#2)
Sniped Ur Azz is Offline
Senior Member
 
Posts: 449
Join Date: Jul 2003
Location: Houston, Tx
  Send a message via AIM to Sniped Ur Azz Send a message via MSN to Sniped Ur Azz Send a message via Yahoo to Sniped Ur Azz  
Default 12-29-2004, 04:14 AM

Simply Amazing! I cannot extend the sufficient amount of graditude, respect, and ashtonishment I have for you and this awesome job! I really am impressed and think this is by far the greatest mod and improvement to MOHAA to date! Nice job and looks ahead for a GREAT future in mods that will be available for MOHAA. Again, nice job and keep it up!


[EOI]SuB-0
  
Reply With Quote
Old
  (#3)
[DAS REICH] Blitz is Offline
General of the Army
 
[DAS REICH] Blitz's Avatar
 
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
 Send a message via ICQ to [DAS REICH] Blitz Send a message via AIM to [DAS REICH] Blitz Send a message via MSN to [DAS REICH] Blitz Send a message via Yahoo to [DAS REICH] Blitz  
Default 12-29-2004, 07:03 AM

This is incredible and very fun, thanks alot. happy: ed:



  
Reply With Quote
Old
  (#4)
fullmetal000 is Offline
Senior Member
 
Posts: 111
Join Date: Oct 2004
  Send a message via MSN to fullmetal000  
Default 12-29-2004, 07:32 AM

very cool !! just amazing
  
Reply With Quote
Old
  (#5)
WarMadII is Offline
Member
 
Posts: 68
Join Date: Dec 2004
Location: Columbus, Ohio
  Send a message via AIM to WarMadII Send a message via MSN to WarMadII Send a message via Yahoo to WarMadII  
Default 12-29-2004, 07:42 AM

EWW ME LIKE ME LIKE lol..
  
Reply With Quote
Old
  (#6)
Godsmack is Offline
Senior Member
 
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
  Send a message via AIM to Godsmack  
Default 12-29-2004, 09:24 AM

nice rock:
  
Reply With Quote
Old
  (#7)
Zoner is Offline
Administrator
 
Zoner's Avatar
 
Posts: 17,739
Join Date: Apr 2002
Location: Camp Crystal Lake
   
Default 12-29-2004, 09:30 AM

ed:

jv_map = Jeebus

Do this for CoD! rock:


http://www.fpsgameforums.com/forums/image.php?type=sigpic&userid=5399&dateline=1213387  247
  
Reply With Quote
Old
  (#8)
Godsmack is Offline
Senior Member
 
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
  Send a message via AIM to Godsmack  
Default 12-29-2004, 09:36 AM

so hows the MW patch coming?
  
Reply With Quote
Old
  (#9)
fullmetal000 is Offline
Senior Member
 
Posts: 111
Join Date: Oct 2004
  Send a message via MSN to fullmetal000  
Default 12-29-2004, 09:51 AM

Quote:
Originally Posted by Zoner
ed:

jv_map = Jeebus

Do this for CoD! rock:
would be cool for cod , in a spitfire or something and the german stuka
  
Reply With Quote
Old
  (#10)
WarMadII is Offline
Member
 
Posts: 68
Join Date: Dec 2004
Location: Columbus, Ohio
  Send a message via AIM to WarMadII Send a message via MSN to WarMadII Send a message via Yahoo to WarMadII  
Default 12-29-2004, 11:03 PM

can this map be loaded up onto a server and be played like that? if so how many ppl can it hold up to?
  
Reply With Quote
Old
  (#11)
Apocalypse | NoW is Offline
Senior Member
 
Posts: 2,701
Join Date: Jan 2004
Location: - XFire - apocalypse416
  Send a message via AIM to Apocalypse | NoW Send a message via MSN to Apocalypse | NoW  
Default 12-29-2004, 11:34 PM

Quote:
Originally Posted by Godsmack
nice rock:
  
Reply With Quote
Old
  (#12)
ImPuLsE_035 is Offline
Member
 
Posts: 68
Join Date: Dec 2004
   
Default 12-29-2004, 11:36 PM

this mod= SO KICK A$$ beer:
  
Reply With Quote
i can make a city for it
Old
  (#13)
chrisredfield003 is Offline
Senior Member
 
Posts: 172
Join Date: Nov 2004
Location: in a galaxy far far away
   
Default i can make a city for it - 12-30-2004, 01:01 AM

maybe i can work on a map for the planes to fly around in cities buildings and so on ...minature towns maybe would be awsome and pretty easy if u would allow me to or if you arent working on something like this already??

so can i use this just to make a map from i would totally credit it to u and whoever u want me to as well just an idea

a famous airplane battle
or like england air raids n dogfights
  
Reply With Quote
Old
  (#14)
Proteus is Offline
Lieutenant Colonel
 
Proteus's Avatar
 
Posts: 7,162
Join Date: Dec 2002
Location: Plymouth, MA
  Send a message via AIM to Proteus Send a message via MSN to Proteus  
Default 12-30-2004, 01:18 AM

Holy shit! Most professional looking mod I've seen on MoH:AA in a long while! You are awesome. I need some people to play with.
  
Reply With Quote
Old
  (#15)
jv_map is Offline
Senior Member
 
Posts: 238
Join Date: Sep 2002
Location: Where I wanted to go today
  Send a message via MSN to jv_map  
Default 12-30-2004, 02:46 AM

Quote:
Originally Posted by Zoner
Do this for CoD! rock:
Na I don't do cod, though if anyone wants to port it to cod script he/she may do his/her best. angel: Most of the physics is basic mathematics which cod should be able to handle... not sure if it can also do the traces for terrain collisions.

Quote:
Originally Posted by WarMadII
can this map be loaded up onto a server and be played like that? if so how many ppl can it hold up to?
Yes like any other custom map, cockpit hud and any other special features only show in this map (ofcourse clients need the map to play). We filled the mods-r-us.net server up to 10 players last night; made for awesome dogfights and no lag at all. Only sometimes people respawning on the runway was an 'issue' hehe rolleyes:

Quote:
Originally Posted by chrisredfield003
maybe i can work on a map for the planes to fly around in cities buildings and so on ...minature towns maybe would be awsome and pretty easy if u would allow me to or if you arent working on something like this already??

so can i use this just to make a map from i would totally credit it to u and whoever u want me to as well just an idea

a famous airplane battle
or like england air raids n dogfights
Surely map anything you want... the .map of my map is in the pk3 if you want to have a look at it. Mind you though this is a beta, I can't yet promise maps that work with the beta will work with the full version too.

Quote:
Originally Posted by Proteus
It's just I can't fly it. It drops straight to the ground as soon as I spawn. I've tried multiple key binds..
Uhhm you're supposed to spawn on ground... though I've had one other complaint from someone who always got spawned in air oOo: So far I haven't got a clue why this would happen (never happened to me either) so any more info you could provide on this would be very welcome freak:

Anyway thanks for the feedback all beer:
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.