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676:BstBVSTW:Chicago
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Default 676:BstBVSTW:Chicago - 07-02-2005, 06:56 PM

laid initial groundwork for the second map in the 676 Broad St. Bullies VS. The World series today. starting with a portion of the "L". it's going to be a predawn snow map set in chicago with a couple landmarks (chicago theater, chicago board of trade, the 'L'....) and again, will have 6 new skins (3 new 676 BstB and 3 Chicago skins). screens in about a week , full beta in about two, maybe sooner and then 676:Soho, London (for our limey friend) or 676: Atlantic City.

[url=http://img37.imageshack.us/my.php?image=shot00018jz.jpg:a8b27][img]http://img37.imageshack.us/img37/5941/shot00018jz.th.jpg[/img][/url:a8b27]

very basic layout of "L"
  
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Default 07-03-2005, 12:12 PM

rock:
  
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Default 07-03-2005, 12:43 PM

allready posted a question in TMT but i need to move a brush or group of brushes from one point to another in a constant loop (cycle repeated), a simple straight line , also need to add hit damage for anyone one caught in front of it.

waypoints ?
  
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Default 07-03-2005, 10:59 PM

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Originally Posted by chrisredfield003
rock:
keep up the sweet maps dude


  
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Default 07-11-2005, 12:16 PM

yeah i'm a day late on these. these shots are with basic map 'outline', very basic textures, no lighting entities (only light values and keys); again, final map will include map and 6 new skins for 676BstBVSTW series.

overview of map-skyscrapers

[img]http://img.photobucket.com/albums/v73/hgto8g/chicagopre_1.jpg[/img]

chicago L

[img]http://img.photobucket.com/albums/v73/hgto8g/chicagopre_2.jpg[/img]

street shot of L and sears tower in background

[img]http://img.photobucket.com/albums/v73/hgto8g/chicagopre_3.jpg[/img]
  
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