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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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Kakorott is Offline
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Default 02-21-2002, 12:10 AM

hmm just because he posted only 8 times doesnt make him a real noob dumbass some people dont have the pc conjoined to there hip or live on it get a frickin clue im tired hearin bout noobs everyone is a begginer at some point to me ur a noob in life if u want to look at it like that u havent even evolved into a open minded individual yet

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lysis is Offline
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Default 02-21-2002, 01:02 AM

i agree with most of that
nise if it can be done!
  
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Default 02-21-2002, 01:24 AM

I'm sure some of you must have good ideas. Share em!

Maybe we can get a final list going for mod-makers?

[This message has been edited by Insane2986 (edited February 21, 2002).]
  
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Default 02-21-2002, 01:28 AM

I fell asleep half way thru.. someone wanna fill me in?
  
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Default 02-21-2002, 04:44 AM

Hey Kakorott, you flunk school or does everyone write as badly as you where you come from? Either that or you need to stop sniffing that airplane model glue!

My suggestion? Penalise people for a certain number of deaths......send them to a time-out status or whatever....but once you have been shot 3 times....you must pay a penalty! everyone playes like it's some goddam football match...running at each other and stupid shit like that.....it's NOTHING like you would do in that situation! You need to have a reason to be AFRAID OF DYING! And nobody does now...so they do stupid crap like just running into rooms where they KNOW enemy soldiers are.......I agree....more realism and less death-match-laser-tag- shoot-em-up crap! There are enough of those games on the market to keep all the kiddies happily blasting away!.......let's do this one realistically!

The arming time on the rockets should be much longer...I agree. The lack of more maps is something I hope they will fix...add-on or whatever....but some become VERY stale after a few weeks of playing them!

I am voting for the realism side! we need more like this......there are plenty of shoot & go crazy games....lets have more realistic situations and actions! Oh! and here is one more idea......DON'T let the player choose the weapon on some servers! that's right....how about being FORCED to adapt and play with what weapon you get? No more "too many rockets" or "too many shotguns"...nope....you go to the armoury and work with what they hand you! (rotating as you go along naturally)....
Cheers, Truppe.

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[This message has been edited by truppe (edited February 21, 2002).]
  
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Default 02-21-2002, 07:02 AM

I agree with your first 2 points, definitely. Good ideas, but sadly unlikely to be implimented by 2015.

As for the grenades having the timer tick down once you pull the pin... This should only be used for the Axis grenades as that's how they work in real life. Ally grenades' detonators can be suppressed until the catch is released.

They should have made the two grenades different to add variety. Axis grenades can be thrown further, but you can't hold them too long or they blow up in your hand (requiring more co-ordination when throwing them) whereas Ally grenades can't be thrown so far but you can choose when to release the catch at any time (thus giving you more control on where/when to throw).

As for friendly fire... Why on earth did 2015 neglect to impliment an option for TK bans or kicks from the off? You should be allowed one TK in a game/round, but each and every one thereafter should result in a round ban (round based) or a sin-bin style ban (30 seconds or so) for TDM.

If a TKer reaches a server-defined limit of TKs then they can be auto kicked.

Classes... Medics aren't supposed to be armed so I very much doubt you'll ever see someone play them on public servers...

I'd love to see them for clan matches, though.

I really just think that the medic-packs that drop when someone dies are a little over-the-top. 50% health is too much and could be reduced a little, or removed entirely.

This should be a server-defined option that can be changed by the admin of the server:

Medi packs OFF|10%|25%|50%|75%|100% if you see what I mean.

I don't think the game really needs classes, though.

Agreed there should be a server retry system in the in-game browser, but I don't particularly care as I use ASE anyway.

You are right about the lack of imagination in the objective maps, though. Dead right. Omaha is deathmatch and needs to have respawns removed entirely, along with the bunker improvements you mentioned.

All 4 maps involve blowing up cannons. Poor.

They should have at least created examples of Assasinate/Escort missions, Infiltrate/Exfiltrate missions and perhaps obtain and protect missions. Even if they were crap and rushed, at least we could have had something different to do.

The mod community will correct this eventually, but I hope 2015 get to it first as the 4 maps they have designed already are of a high quality level design (if a little dull on the objectives).

I don't care about weapon mods and realism mods; it isn't my thing. I will try CKR sometime just to see if it's any good, but I am a fan of mastering the game as is, rather than as others want.

These mods are all good for the community, though, as it gives variety to it.

MoH is a quality game and very fun. I am more excited by the promise of what clan matches will bring to it, rather than the game on public servers, which will die very fast if the community doesn't support it.







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Default 02-21-2002, 09:50 AM

Yea, I look back at my post and have to wonder what I was smoking while typing up the "medic" idea... gah

If anyone wants to try out CKRealism, here are two very good servers (if you live in Cali)

64.170.24.121:12203 (http://www.force137.com server-20ppl)
and
66.28.51.8:12203 (GFclansite.com server-28ppl)

I really like the GF server because it mixes objective maps and TeamDM maps (which work the exact same way as obj maps except the only objective is to kill the other team)

-Insane
  
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Default 02-21-2002, 10:58 AM

The timer on a grenade does not start when you pull the pin. It starts when you flick the clip off of it.

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Default 02-21-2002, 11:43 AM

Well, after playing Medal of Honor for several weeks, I've come up with a list of changes/improvements that I feel would prolong the longevity of Multiplayer


Content: More objective maps. This should be a game based on realism, not the Quake3-style deathmatch it is now.


Maps: I must say I was severely dissapointed to find only 4 obj maps made it to retail. FOUR maps (and that's including the Hunt!) Also, why is every single obj map a BOMB/DIFUSE map? There are no goddamn objectives, just plant the bomb or defuse it. How about adding some assasination maps?


Omaha: Omaha is a joke, and purely deathmatch. Nobody is motivated to plant the bombs (no teamwork on the allied side).

a.) The two mounted MGs should be given a higher RoF and more power. All the time, I see axis choose their carried MGs when a big-ass killing machine (with unlimited ammo) is right next to them. The allies should fear this gun.

b.) The two axis bunkers should be draped in camo, so that nobody but the person behind the mounted MG can see out (and no allies could see in). This would help prevent axis AND allied snipers from dominating this map. It would also extend the 5 second average lifespan of the axis machinegunners (since they can't be sniped as easily)

c.) Add heavy fog to the beach, so the axis cannot see the boats (and the allies cannot see them). This would effectively eliminate allied snipers camping the beach. Also, darken the entire map so it looks more like a morning assault, not an afternoon assault.


Weapons: CKR mod (Crow King's Realism) is the best example of realistic weapon damage I've seen to date. The only fault I see is the axis MG does a bit too much damage (people are sniping with this thing!) The 3-shot bazooka on both sides should have an incredible reload time (somewhere around 30 seconds). EA even states that it used to take two people to reload anti-tank weaponry, so a long reload time would be expected with just one person. As a tradeoff for the reaload time, the radius of the blast should be increased (perhaps double?). I'm tired of seeing some guy fire a rocket at his feet when he's being rushed, only to kill himself in the process (along with his attacker). The penalty for suicide should be increased to something around 2-3 points, instead of only 1 point subtracted from the score. When a rocket explodes, you'd expect a big explosion, right? Add a bigger visual explosion when a rocket hits. When the pin is pulled from a nade, the timer until it goes off should start (instead of starting once a player throws it). A new death-skin ("charred") should be added for when a nade or a rocket goes off in a player's face. The sniper rifle is too powerful, give it a steadiness meter like in RtCW. Also, increase the time to bring the scope up to eye-level (2 seconds maybe?) --this would eliminate strafing with the mauser and '03 (absolute bullshit...)


Friendly fire: I'd like to see more servers with FF on. It makes you think before you shoot and helps supress nade spamming. An TK auto-kick mod is needed. After a certain amount of TKs, you're kicked. If you come back and continue, it would IP ban. If you TK at spawn, it should auto-kick (and ban if you come back and continue...) I guess this isn't really related to MoH, but I don't see alot of servers that give a way to contact the admin. Admins: Put your email, ICQ, AIM, etc. on the server so we can contact you when needed!


Classes: I'm beginning to see the need for classes (to promote teamplay), or at least a medic. The medic I propose would have bandages to heal wounded players. He/she would recieve points for doing so (see my suggested "points system" under Minor Changes). A small firearm would also be needed to get out of those "sticky situations" With a medic in place, the deathmatch-style "health kits" players are awarded when an enemy dies could be taken out.


Minor changes: "Awaiting gamestate" is nice (like Wolf) when a server is full. It's annoying to repeatedly type "reconnect" over and over to try to join a server. The "in-game browser" is crap. If a server is full, it boots you back to the main screen (and you have to refresh every single server all over again). Do away with the "kills" system. Instead, a "point" system would be added (like RtCW). Give players "points" for killing enemies, planting/defusing the bomb, healing a player (medic), assasinating a VIP (assasination maps), and anything else that promotes teamplay.


Anyone wanna share their ideas on improvements MoH could use?

-Insane
  
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Default 02-21-2002, 11:51 AM

Good God man! You lost or somethin?
  
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Default 02-21-2002, 11:59 AM

A good post from a n00b! hehe... I agree with about 80% of what you just said. All I can say is watch the mods and keep an eye out for TA.

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Default 02-22-2002, 08:16 AM

Pulling the string armed the grenade.

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Default 02-22-2002, 08:44 AM

The grenade has a tin screw cap on the bottom....you remove that and there is a china ball on a string....when you pull this it starts the igniter.

It's interesting to note too....that German grenades kill by blast effect...rather than fragmentation like the Allied grenades....with the Germans later making an optional splinter sleeve that goes over the head to add the splinter effect.

I have a real one sitting here on my desk!
Cheers, Truppe.

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Default 02-22-2002, 08:58 AM

I like everytihng (almost) that you said and yeah I believe these things should help the game big time.



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Default 02-22-2002, 09:03 AM

I like everything about the game BUT they should have added maybe like 5 more guns like a M1-Carbine... .
  
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