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BallisticWookie is Offline
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Default 05-27-2001, 11:06 PM

"Germans facing the wrong end of a barrel will open their eyes wide open and plead for their lives".......
That was in a Gamespot preview.
I thought, but I dunno if it would work, maybe use it like a "taunt" you could get your character to scream commands to the enemy soldiers to make them surrender ?? By pressing a button you could bring up a menu (or something like in Infiltration for UT)
and give voice commands to the AI characters.
Just a thought, although I know it's pretty far fetched.
  
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Default 05-28-2001, 07:53 AM

yea , that does seem a little far fetched but you reminded me of something i wanted to ask .. about dialogue and AI conversations . will the germans have conversations when you are near them , like in NoLF . and you can listen in on their conversations . and maybe they will say stuff to you also ?
  
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Default 05-28-2001, 07:59 AM

a command to make them surrender would be nice. otherwise the only way get them to throw down their weapons would be to "bust a cap on em."

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Default 05-28-2001, 08:04 AM

thats a super good idea, being able to yell something at some germans would be awomse like drop your weapons, or eat shizzen or somthing
  
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BallisticWookie is Offline
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Default 05-29-2001, 07:27 AM

Yeah Candy I read that elsewhere here, cant remember where but still, it would be a pretty cool function. Seeing the Character you play is a "Westpoint graduate and can speak different languages" I think the ability to interact with the enemy would immerse you even more. I'm not talking about huge conversations, just simple commands like "drop your weapon", "freeze", "give up", stuff like that, and then the AI randomly chooses an answer, the speak back in german and a message comes up on screen saying what they said and then they throw their weapon away and walk out unarmed, or say something crude in german, hehe, and start shooting back. I know it's WAY out of the question, but I'm just brainstorming, and perhaps giving 2015 some ideas, if they haven't already implemented them yet, or something for later on in a patch or add on perhaps.
  
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Default 05-29-2001, 10:42 AM

Wookie I think in MoH you are not the commander instead you have to listen to your commander? Or I could be wrong...

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