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Senior Member
Posts: 157
Join Date: Jan 2002
Location: Aalgaard / Norway
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06-02-2001, 12:28 AM
a result of the MHO games, my interest of W.W.II have reached a new dimension. It was a breath-taking experience to watch the “game video” of Allied Assault. The best I’ve ever seen of any games. I’m into the 3D industry myself (not Games), and still I wonder how you are able to
display so many polygons in real time. However I’ve seen this movie a few times now, and I have some comments, questions, ideas, and wishes.
I won’t focus too much on the impressive stuff, but rather concentrate on the sections of the game that can be improved. First of all, the sprays in front of the landing crafts are gorgeous. The explosions look dangerous real, and the visibility in the game is enormous. Over all the graphics are top of the art.
The soldier’s independent movements in the rest position are great.
The walking and running animations could be improved.
To me it looks like you don’t have a turning or running sideways animation?
A soldier, who runs from one cover to another, seems to run “forward” all the time. He faces the direction he is running, and his running direction is change by rotation around the y-axis.
If a person have to run 6 meter forward and two meters to the left, he would face the target and move forward and sideways at the same time. Your guys on the beach, seem to run two meters 90 degrees to the left, rotate 90 degrees to the right, one their toes in the middle of a step, and then finished the last six meters. It looks a bit robotic.
Sometimes the soldiers don’t seem to have any mass. It looks like they are only 25 kilos. Maybe you should consider a few extra moments in the squash pose?
The bending soldier in sniper town looks phony. The angel between the leg and thigh are only 50 to 110 degrees during a walk cycle. Should be 50 – 130 degrees. The angle between the thigh and the body is 5 to 15 degrees. Should be about 120 – 140 degrees. I also believe that the steps are to long.
Do you use any motion capture system?
Are the soldiers in the game, built up by many parts, or are they made of a single wire mesh?
Are there any possibilities to create or modify levels without programming?
(Other games let you add or modify objects, or scan your own pictures to put on buildings or soldiers).
Will objects and personnel cast shadows?
Are there any civilians in the game?
I am from Norway and I am delighted to read that at least one operation takes place in my country. I know a lot about the Norwegian W.W.II history, and wonder if you have you done a serious investigation, before the level (levels) was designed?
My wishes are:
- Breath sound, were the player can hear the hero’s breath increases proportionally to his exertions in the game.
- I would like to se highlights on metal parts. Especially the German helmets.
- If you add more contrast to the graphics, it will look like the film stock from the W.W.II period.
- Footprints.
- Don’t let enemy soldiers emerge behind you after the area has been cleared.
In further games I would like to se levels like:
- Sink battleship Bismarck.
- Sink battleship Tirpitz. Maybe included in your Trondheim level.
- Recreation of the Heavy Water / Gunnerside operation. (With skiing, climbing, railroads and a big ferry, not a small rowboat).
- The Battle of Stalingrad.
- Operation Archery. British landing in Måløy in 1941.
- The Battle of Narvik.
Look forward to your game.
Ragnar Egeland.
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Senior Member
Posts: 301
Join Date: Jan 2002
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06-04-2001, 09:49 AM
man you write too much
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Senior Member
Posts: 157
Join Date: Jan 2002
Location: Aalgaard / Norway
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06-05-2001, 01:34 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Ludacris:
man you write too much<HR></BLOCKQUOTE>
You should hear me talk.
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Senior Member
Posts: 1,710
Join Date: Jan 2002
Location: nYc
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06-05-2001, 02:31 AM
i will sit down and read this post when the time is right
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Senior Member
Posts: 157
Join Date: Jan 2002
Location: Aalgaard / Norway
|

06-05-2001, 03:08 AM
I don’t know what the polygon and vertex limits are in this game and I don’t know how this Quake engine works. What I know is that it would have taken forever to finish those scenes with a ray-trace render engine, if you don’t have access to a renderfarm.
Anyway, my intention was not to request more polygons in the game. It was more like improving the weak parts of the animations and textures / shaders. As far as I know they have done hundreds of different animations, and most of them are excellent. However I’m convinced that they’re still working on this issue.
The German helmet should be glossy if it’s possible, because they always were.
I believe that the breath sound is easy to do if they want to. I want it because I believe that it somehow will make me a part of the game, or war simulator, as I prefer. I will not play this simulator just to kill as many Germans as possible, and get the highest score. I will experience the fear and chaos, while I’m eliminating enemy treats. In the end I hope I will survive and receive my well-deserved medals.
Sorry for this short letter.
Ragnar.
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Senior Member
Posts: 1,726
Join Date: Jan 2002
Location: [IMG]http://303rdbga.com/303logo2.gif[/IMG]
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06-05-2001, 04:52 AM
I was just talking smart ass lol sorry , you made some good points
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Member
Posts: 77
Join Date: Jan 2002
Location: Brookfield, CT USA
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06-05-2001, 10:39 AM
Ragnar, you bring up some excellent points... I have a feeling the game is probably so far along in development that making some of the (fairly radical) changes you're suggesting would delay its release even later than we'd like. Hey, the changes can always be made on the next generations of MOH. :-)
Anyway, the game looks pretty grand as it stands now - especially compared to what we're all used to playing these days.
Dave
------------------
Thank you U.S. WWII combat veterans
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Senior Member
Posts: 1,726
Join Date: Jan 2002
Location: [IMG]http://303rdbga.com/303logo2.gif[/IMG]
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06-05-2001, 10:44 AM
you have a point there, if they fix them to much there will be much higher reqs to, more polys means for ram or faster computers (I think) I think the game is coming along great, and hey they still have about 4-5 months of development time to meet the october dead-line.
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Senior Member
Posts: 4,202
Join Date: Jan 2002
Location: Queensland, Australia
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06-05-2001, 10:51 AM
hahahahaha, yeah but he has some good points, especially the breathing part and the footprints. what I wanna see is a level based on the final battle in Saving Private Ryan. Where you have only a handful of men and you have to defend against the Germans for a certain amount of time before Allied reinforcements come with P51 Mustangs and blow up the Tanks and keep bombing the hell out of them until the retreat. One other thing, can you take people prisoner ???? And hand them over to patrols when you see them ?? Sorta use something like the Counter strike bot for hostages, click on them and they follow you..that would be cool.
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