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MoHAA Tools - No Textures
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[StC]MorpheuS is Offline
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Default MoHAA Tools - No Textures - 08-27-2002, 08:00 AM

Gday,

Ive got a problem with MoHAA Tools, no textures!

Under the "Textures" menu the last option I have is "texture lock". There is no list of textures to select.
Any else had this problem or know how to resolve this. I have gone through the entire setup and made sure everything was ok and also reinstalled.

I have also copied the "entdefs.pk3" file to the /main dir.

Any help is much appreciated.
  
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keeper is Offline
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Default 08-27-2002, 01:43 PM

you don't have a <up> under texture lock?
  
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[StC]MorpheuS is Offline
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Default 08-28-2002, 02:55 AM

Nope, theres nothing under "texture lock" apart from a black horizontal rule.

Ive followed several Faq's to make sure but no joy


Does anyone know iof this problem or is it a duff copy? Anywhere else I could download it from? I have tried two different sites now.

thanks for the reply.
  
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keeper is Offline
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Default 08-28-2002, 01:17 PM

did you try this site?

http://www.dafront.com/~nemesis/down.htm
  
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davemhall is Offline
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Default 08-28-2002, 02:44 PM

i havent posted for a long time so here goes YOU HAVENT SETUP MOHRADIANT PROPERLY. if you followed all the instrcution correctly then it would be fine. check all your settings and make sure you have installed mohaa in c:/mohaa or equivalent but it must be in a root directory in order to compile correctly.

if you still have probs tryout http://www.planetmedalofhonor.com/mohrad they have tutes, maps, skins, etc
  
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TheStorm is Offline
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Default 08-29-2002, 05:13 AM

Quote:
Originally Posted by davemhall
......make sure you have installed mohaa in c:/mohaa or equivalent but it must be in a root directory in order to compile correctly.
Install it where ever you want it and then get the Mbuilder for compiling instead.

Post ALL the exact locations you have set in the mohradiant and where you have placed the files so we can see if anything is wrong. The textures should show up even though if the entdefs.pk3 is located in the wrong folder. It reads textures from the games pakX.pk3 file (and user made pk3).
  
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