Alliedassault           
FAQ Calendar
Go Back   Alliedassault > Search Forums
Reload this Page Search Results
Showing results 26 to 50 of 69 Search: Posts Made By: divaid2001
Forum: MoH Maps, Mods & Skins 10-14-2002, 03:53 PM
Replies: 2
Views: 257
Posted By divaid2001
an example: you're in a flak88 field, you can...

an example: you're in a flak88 field, you can hear the germans yell "feuer" (fire!!!) anyway, you can let the ai say things too?
Forum: MoH Maps, Mods & Skins 10-14-2002, 11:32 AM
Replies: 2
Views: 257
Posted By divaid2001
about working Speakers...

how do you activate a speaker in a level (refering SP)?
Forum: MoH Maps, Mods & Skins 10-13-2002, 08:47 AM
Replies: 8
Views: 563
Posted By divaid2001
maak gewoon wat band of brother leveltjes, net...

maak gewoon wat band of brother leveltjes, net zoals ik doe. ik heb Brecourt al af. [sp]
Forum: MoH Maps, Mods & Skins 10-12-2002, 03:49 AM
Replies: 1
Views: 219
Posted By divaid2001
????

????
Forum: MoH Maps, Mods & Skins 10-12-2002, 03:40 AM
Replies: 3
Views: 258
Posted By divaid2001
???

???
Forum: MoH Maps, Mods & Skins 10-11-2002, 04:14 PM
Replies: 3
Views: 258
Posted By divaid2001
WHAT??? "leash" him to the player???? what and...

WHAT??? "leash" him to the player???? what and how???
Forum: MoH Maps, Mods & Skins 10-11-2002, 01:50 PM
Replies: 1
Views: 179
Posted By divaid2001
my last question: what's and how do you get a "min"

every map I open has that files, but mine hasn't , what are this and di I need those???
Forum: MoH Maps, Mods & Skins 10-11-2002, 12:09 PM
Replies: 3
Views: 258
Posted By divaid2001
somebody!!! please please please, about friendly!!!

I HAVE TRIED EVERYTHING. the Ai will follow me, but only one pathnode, and not he whole level!!!!!!!!!! mad: what oh what should I do???????????????????
Forum: MoH Maps, Mods & Skins 10-11-2002, 11:39 AM
Replies: 1
Views: 219
Posted By divaid2001
what should you replace for "local.node" ???

i know how you can a friendly follow you, but if you want the ai crouch-follow you, you need to replace "local.node" for something, what???
Forum: MoH Maps, Mods & Skins 10-10-2002, 05:23 AM
Replies: 0
Views: 154
Posted By divaid2001
Can someone make me a tutorial for working enemy tanks (SP)?

I've tried to do this myself, but that was useless. in vehicle_thinkers.scr they constantly write about "self. type" and "local.type". what is that mean, really apreciate help from ayone
Forum: MoH Maps, Mods & Skins 10-08-2002, 02:09 AM
Replies: 7
Views: 441
Posted By divaid2001
you can let a tank work (shooting on you) also???...

you can let a tank work (shooting on you) also??? how!!!
Forum: MoH Maps, Mods & Skins 10-07-2002, 05:00 AM
Replies: 7
Views: 441
Posted By divaid2001
but how do you let the tank shooting on you and...

but how do you let the tank shooting on you and give health, btw what it collision mask?
Forum: MoH Maps, Mods & Skins 10-06-2002, 03:44 AM
Replies: 7
Views: 441
Posted By divaid2001
you're a god, you know that... the same for...

you're a god, you know that... the same for iceman...
Forum: MoH Maps, Mods & Skins 10-05-2002, 04:12 AM
Replies: 7
Views: 441
Posted By divaid2001
JEZUS, i have been trying this for years, on how...

JEZUS, i have been trying this for years, on how to let an enemy tank work and drive a path, and you just did it. please tell me how to do this, please
Forum: MoH Maps, Mods & Skins 10-05-2002, 04:11 AM
Replies: 3
Views: 298
Posted By divaid2001
divaid2001@hotmail.com, and thanks for your reply

divaid2001@hotmail.com, and thanks for your reply
Forum: MoH Maps, Mods & Skins 10-04-2002, 04:00 AM
Replies: 3
Views: 298
Posted By divaid2001
you can get the ai to follow you??? I've been...

you can get the ai to follow you??? I've been trying this for years, please tell me how to do this
Forum: MoH Maps, Mods & Skins 10-01-2002, 08:52 AM
Replies: 9
Views: 499
Posted By divaid2001
he scorpio, can you also make that weapons for...

he scorpio, can you also make that weapons for singleplayer?
Forum: MoH Maps, Mods & Skins 09-16-2002, 02:24 PM
Replies: 11
Views: 579
Posted By divaid2001
did you know a person waits 1 year and 2 months...

did you know a person waits 1 year and 2 months total in his whole live
Forum: MoH Maps, Mods & Skins 09-16-2002, 12:22 PM
Replies: 11
Views: 579
Posted By divaid2001
yeah, but can you can just tell me te answer...

yeah, but can you can just tell me te answer allright?
Forum: MoH Maps, Mods & Skins 09-13-2002, 06:03 PM
Replies: 11
Views: 579
Posted By divaid2001
scorpio, answer for Christ' sake

the questions: - how do let ai soldiers (allied) follow you?
- how do you let an anemy ai tank properly work?
Forum: MoH Maps, Mods & Skins 09-13-2002, 05:56 PM
Replies: 9
Views: 518
Posted By divaid2001
well, if it was SP and set in a good real ww2...

well, if it was SP and set in a good real ww2 location, i might think about it...
Forum: MoH Maps, Mods & Skins 09-13-2002, 05:15 AM
Replies: 1
Views: 208
Posted By divaid2001
is the German Assault mod already out?

where can i find it? I read that is has 8 sp missions, a few mp levels and his own main menu's.
Forum: MoH Maps, Mods & Skins 09-13-2002, 04:54 AM
Replies: 3
Views: 262
Posted By divaid2001
a bit of a stupid question, but i want to know

I read that one of the mp levels has a plane flying over too. which level is this and when and where can you see it. Im just curious biggrin:
Forum: MoH Maps, Mods & Skins 09-12-2002, 07:44 AM
Replies: 4
Views: 308
Posted By divaid2001
ai follows you??? when do you release the map?????

ai follows you??? when do you release the map?????
Forum: MoH Maps, Mods & Skins 09-12-2002, 07:06 AM
Replies: 4
Views: 308
Posted By divaid2001
thanks for reply, but offcourse i already tried...

thanks for reply, but offcourse i already tried that, and very good too. i have put friendly pathnodes and even friendly pathnodes with a .area value, so the ai can run in a house and clear the...
Search took 0.00 seconds; generated 102 minute(s) ago.

 
Forum Jump


Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.