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Showing results 26 to 50 of 69 Search: Posts Made By: TheStorm
Forum: MoH Maps, Mods & Skins 09-16-2002, 10:07 AM
Replies: 2
Views: 302
Posted By TheStorm
This is from Quake3, migth be the same (just a...

This is from Quake3, migth be the same (just a little different error text)

ERROR: MAX_PATCH_PLANES

A visible brush face is being split too many times. Extra vertex points are created on...
Forum: MoH Maps, Mods & Skins 09-16-2002, 01:20 AM
Replies: 4
Views: 330
Posted By TheStorm
The editor that is released are sometimes...

The editor that is released are sometimes misstaken for an SDK, it's not an SDK just a plain level editor. Download the editor here (mohradiant).
...
Forum: MoH Maps, Mods & Skins 09-16-2002, 01:13 AM
Replies: 5
Views: 402
Posted By TheStorm
Get Scorpios BSP viewer (mohaatool). Then you can...

Get Scorpios BSP viewer (mohaatool). Then you can make a map file of a BSP. It will get far from perfect, if you haven't mapped before, forget about it, you won't get the map to work and it's not...
Forum: MoH Maps, Mods & Skins 09-16-2002, 01:11 AM
Replies: 5
Views: 402
Posted By TheStorm
Get Scorpios BSP viewer (mohaatool). Then you can...

Get Scorpios BSP viewer (mohaatool). Then you can make a map file of a BSP. It will get far from perfect, if you haven't mapped before, forget about it and try and learn by making your own map.
Forum: MoH Maps, Mods & Skins 09-16-2002, 01:07 AM
Replies: 1
Views: 230
Posted By TheStorm
Try pressing the button with an eye on it!! You...

Try pressing the button with an eye on it!! You got three different camera settings: When pressing the button it changes icon, it has one with just an eye, one with eye + 1 and one with eye + 2.
Forum: MoH Maps, Mods & Skins 09-09-2002, 11:36 PM
Replies: 8
Views: 642
Posted By TheStorm
If you got an error write down what it says and...

If you got an error write down what it says and fix it. It would not give an error unless somethings wrong in the map. When compiling the final version and using Mbuilder I use these settings:
...
Forum: MoH Maps, Mods & Skins 09-09-2002, 02:13 PM
Replies: 8
Views: 642
Posted By TheStorm
When compiling your map for tests (not release to...

When compiling your map for tests (not release to public) then use -fulldetail or -verbose as BSP option. Use -fast for VIS and -fast for LIGHT.
Forum: MoH Maps, Mods & Skins 09-09-2002, 02:09 PM
Replies: 2
Views: 399
Posted By TheStorm
Don't know about the internet thing! q3map.exe is...

Don't know about the internet thing! q3map.exe is the prog that are processing your file so it's that one who are using the cpu. Nothing wrong in that!!!!!!!
Forum: MoH Maps, Mods & Skins 09-09-2002, 03:12 AM
Replies: 6
Views: 532
Posted By TheStorm
That's so true Kdja! And here you got a...

That's so true Kdja!

And here you got a thread about blocksize over at TMT
[url:2981f]http://www.modtheater.com/forum/showthread.php?s=560a46d65ccc726cde3305a754589b14&threadid=1146[/url:2981f]
Forum: MoH Maps, Mods & Skins 09-09-2002, 02:59 AM
Replies: 8
Views: 642
Posted By TheStorm
Sounds OK to me!! My map TheStorm1 took about 12...

Sounds OK to me!! My map TheStorm1 took about 12 hours to compile with the following set in the Mbuilder:

BSP: -fulldetail -blocksize 2048
VIS: -verbose
LIGHT: -final
Forum: MoH Maps, Mods & Skins 09-09-2002, 01:53 AM
Replies: 1
Views: 273
Posted By TheStorm
Just want to share some info for mappers!

There are some threads nice threads over at Modtheater where we have tried and explain a couple of things. I'm to lazy to post the complete text so I'll give you the links!

Some info about VIS and...
Forum: MoH General Discussion 09-05-2002, 09:00 AM
Replies: 1
Views: 230
Posted By TheStorm
Patch for BF1942 multiplayer is available for download

Look at this!!

[url:1a8cf]http://www.modtheater.com/forum/showthread.php?s=a2f2b49cd3587653c7eeba9b03656ed5&threadid=1111[/url:1a8cf]
Forum: MoH Maps, Mods & Skins 09-05-2002, 06:23 AM
Replies: 4
Views: 373
Posted By TheStorm
This is for qeradiant, guess the error apply but...

This is for qeradiant, guess the error apply but don't know if the debug tool works in mohradiant. Try and find the ¤#%# brush and delete it.

WARNING: Node without a volume / node has 0 tiny...
Forum: MoH Maps, Mods & Skins 09-02-2002, 03:37 PM
Replies: 6
Views: 597
Posted By TheStorm
oOo: oOo: oOo: oOo: oOo: oOo: oOo:

oOo: oOo: oOo: oOo: oOo: oOo: oOo:
Forum: MoH Maps, Mods & Skins 09-02-2002, 02:58 AM
Replies: 2
Views: 270
Posted By TheStorm
[quote="el_nombra":5fb76]wrong forrum r kid..try...

[quote="el_nombra":5fb76]wrong forrum r kid..try general or clan discussion...taking all the space up with shit thats not about mods and skins...wrong[/quote:5fb76]

Your right about that but let...
Forum: MoH Maps, Mods & Skins 09-02-2002, 02:36 AM
Replies: 9
Views: 551
Posted By TheStorm
Use the clipper when making roofs!!

Use the clipper when making roofs!!
Forum: MoH Maps, Mods & Skins 09-02-2002, 02:24 AM
Replies: 9
Views: 523
Posted By TheStorm
The compiler doesn't write the prt file if...

The compiler doesn't write the prt file if there's some serious error. If everything was OK then there would be a prt file. Please post the exact error msg that you get when compiling. It might be...
Forum: MoH Maps, Mods & Skins 09-02-2002, 02:17 AM
Replies: 3
Views: 293
Posted By TheStorm
Try searching in the static\furniture\ folder!

Try searching in the static\furniture\ folder!
Forum: MoH Maps, Mods & Skins 09-02-2002, 02:13 AM
Replies: 6
Views: 597
Posted By TheStorm
What do you mean???? hake: swordfight:

What do you mean???? hake: swordfight:
Forum: MoH Maps, Mods & Skins 08-29-2002, 05:23 AM
Replies: 3
Views: 319
Posted By TheStorm
No problem!!

No problem!!
Forum: MoH Maps, Mods & Skins 08-29-2002, 05:22 AM
Replies: 8
Views: 701
Posted By TheStorm
If it's so difficult getting an alpha channel...

If it's so difficult getting an alpha channel then try without one: see
[url:e9370]http://www.alliedassault.com/phpBB2/viewtopic.php?t=144318[/url:e9370]

and follow the link in that thread. (btw...
Forum: MoH Maps, Mods & Skins 08-29-2002, 05:13 AM
Replies: 5
Views: 505
Posted By TheStorm
Install it where ever you want it and then get...

Install it where ever you want it and then get the Mbuilder for compiling instead.

Post ALL the exact locations you have set in the mohradiant and where you have placed the files so we can see if...
Forum: MoH Maps, Mods & Skins 08-29-2002, 04:57 AM
Replies: 8
Views: 539
Posted By TheStorm
If you want to make maps for mohaa you will need...

If you want to make maps for mohaa you will need a working mohradiant!

Try and explain what's the problem with you installation of it and I'll try and give you some clues!
Forum: MoH Maps, Mods & Skins 08-29-2002, 04:55 AM
Replies: 3
Views: 319
Posted By TheStorm
Try and advertise at the no:1 mapping forum!! ...

Try and advertise at the no:1 mapping forum!!

[url:f4106]http://www.modtheater.com/forum/forumdisplay.php?s=2145bfdad03c65d7a9c9ddc28e39bc59&forumid=4[/url:f4106]
Forum: MoH Maps, Mods & Skins 08-29-2002, 04:22 AM
Replies: 3
Views: 349
Posted By TheStorm
Make sure you have a skybox (textured with sky,...

Make sure you have a skybox (textured with sky, try a daylight sky) and then try adding these settings in the worldspawn

Key: suncolor
Value: 60 60 60
Key: sundirection
Value: -60 90 0
Key:...
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