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ERROR --- "Max_Plane_Patches"
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Slyk is Offline
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Default ERROR --- "Max_Plane_Patches" - 09-16-2002, 08:25 AM

HELP! Does anyone know what this is?? Or have any ideas? I have a large and not even close to finished outdoor map that comes in at 4,731k right now. Compiles is a LONG time on a fast machine, I can tweak that.

Just looking for info someone may have on the error issue and what it means so I can locate the issue.
  
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TheStorm is Offline
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Default 09-16-2002, 10:07 AM

This is from Quake3, migth be the same (just a little different error text)

ERROR: MAX_PATCH_PLANES

A visible brush face is being split too many times. Extra vertex points are created on visible face edges, where they are split by other visible face points (corners, or vertices). So if you have too many visible face points touching the edges of another face, that particular face will be split many times and have many vertex points.
  
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Re: ERROR --- "Max_Plane_Patches"
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TheStorm is Offline
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Default Re: ERROR --- "Max_Plane_Patches" - 09-16-2002, 10:14 AM

Quote:
Originally Posted by Slyk
HELP! Does anyone know what this is?? Or have any ideas? I have a large and not even close to finished outdoor map that comes in at 4,731k right now. Compiles is a LONG time on a fast machine, I can tweak that.

Just looking for info someone may have on the error issue and what it means so I can locate the issue.
Sounds as you will have to visit http://www.modtheater.com and the mohaa mappingforum. You can read a lot of useful things about VIS, detailed brushes, area portals, vis_leafgroups etc etc.
  
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