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Showing results 76 to 100 of 128 Search: Posts Made By: -=[XTC]=-Body Bagger
Forum: MoH Maps, Mods & Skins 09-07-2002, 12:23 AM
Replies: 9
Views: 871
Usless you are a very good mapper, too many...

Usless you are a very good mapper, too many buildings will kill your fps. However if you want prefab buildings, go here
[url:99a04]http://www.wulfman07.de[/url:99a04]
You will have to register to...
Forum: MoH Maps, Mods & Skins 09-06-2002, 12:01 PM
Replies: 7
Views: 739
use the scale of 16 units in radiant equals 1...

use the scale of 16 units in radiant equals 1 foot in real life that should sort out the size probs
here's some info
Max step Height = 18 units
Max Jump Height = 66 units (approx)
Min Standing...
Forum: MoH Maps, Mods & Skins 09-02-2002, 01:29 PM
Replies: 5
Views: 544
I have done arches before and never had them look...

I have done arches before and never had them look like that in the editor, i prolly have a dodgy version of the editor.
Forum: MoH Maps, Mods & Skins 09-02-2002, 12:42 PM
Replies: 5
Views: 544
Well i done a compile and it turns out fine in...

Well i done a compile and it turns out fine in game, another editor glicth
Forum: MoH Maps, Mods & Skins 09-02-2002, 11:54 AM
Replies: 5
Views: 544
Its the first time i have had it happen to me ...

Its the first time i have had it happen to me
I'm going to try a compile and see if its different ingame
Craig
Forum: MoH Maps, Mods & Skins 09-02-2002, 11:21 AM
Replies: 5
Views: 544
Arch texture problem

I have an arch texture problem, as you can see in the pic the arch is supposed to be the same texture as the walls, the texture is correct however the arch is much lighter in appearance.
How do i...
Forum: MoH Maps, Mods & Skins 09-01-2002, 01:19 PM
Replies: 3
Views: 510
I always change it to caulk coz when i compile it...

I always change it to caulk coz when i compile it gives an error saying can't find texture/notexture
Craig
Forum: MoH Maps, Mods & Skins 09-01-2002, 10:21 AM
Replies: 6
Views: 656
I have a good sytem, but also have the same...

I have a good sytem, but also have the same trouble moving large prefabs.
What i do is, make a base for the building on the map where its final position is going to be. Then save that as a prefab....
Forum: MoH Maps, Mods & Skins 08-31-2002, 01:51 PM
Replies: 1
Views: 408
Another map to download

Just finished a wolf convert map
Download it here
[url:b46ae]http://www.craigdelahaye.supanet.com/islandassault.zip[/url:b46ae]

If the link stops working its coz of bandwidth, it has been...
Forum: MoH Maps, Mods & Skins 08-31-2002, 12:18 PM
Replies: 3
Views: 556
You have to open the pk3 file that contains the...

You have to open the pk3 file that contains the sounds and copy them out as you don't wanna mess with your pk3 files.
Windows media player plays most of them.
Forum: MoH Maps, Mods & Skins 08-31-2002, 12:16 PM
Replies: 1
Views: 393
Don't go any bigger than the grid or you will...

Don't go any bigger than the grid or you will have problems and approx 16 units on the grid is equal to 1 foot real life
Craig
Forum: MoH Maps, Mods & Skins 08-29-2002, 01:35 PM
Replies: 4
Views: 646
You can do it by making your buildings seperatley...

You can do it by making your buildings seperatley then saving them as prefabs, however make your terrain fisrt, them add a base for each building, select a base then save it as prefab eg building 1....
Forum: MoH Maps, Mods & Skins 08-28-2002, 02:21 PM
Replies: 4
Views: 522
Pics of my new map

Here's some screen shots of my next map, These are in the early stages.
http://www.craigdelahaye.supanet.com/shot1.jpg

http://www.craigdelahaye.supanet.com/shot2.jpg
...
Forum: MoH Maps, Mods & Skins 08-23-2002, 10:47 AM
Replies: 3
Views: 494
craigd@jerseymail.co.uk I'm going to give it a...

craigd@jerseymail.co.uk
I'm going to give it a go tommorow, had some ideas how to put it in to action.
Hopefully it will work
Cheers
Craig
Forum: MoH Maps, Mods & Skins 08-23-2002, 04:51 AM
Replies: 3
Views: 494
Attn: Redscoccerdevil

Can't find the mines.map file that we talked about, would you have a copy?
Craig
Forum: MoH Maps, Mods & Skins 08-20-2002, 08:43 AM
Replies: 4
Views: 478
When you make the brush for your window, just...

When you make the brush for your window, just texture it with a window texture, but don't give it a function. This will stop it being shot out.
Or if you don't want to re make the window, select it...
Forum: MoH Maps, Mods & Skins 08-20-2002, 06:20 AM
Replies: 4
Views: 478
Well its different freak: , not quite 1940's...

Well its different freak: , not quite 1940's setting but its cool.Would like to see it when its finished. Well made, however the arched window when shot out see's into the void and gives some...
Forum: MoH Maps, Mods & Skins 08-19-2002, 01:53 PM
Replies: 1
Views: 336
I can get shadows from buildings using suncolor...

I can get shadows from buildings using suncolor in the worldspawn.
U put in
Key: suncolor
Value: 70 70 70 (which is full daylight)
Forum: MoH Maps, Mods & Skins 08-18-2002, 12:43 PM
Replies: 5
Views: 594
Static models can be made detail using the way i...

Static models can be made detail using the way i described.
If you have walk trhough models just mke a box around the parts you want blocked and and add the approprete clip texture. E.G wooden chair...
Forum: MoH Maps, Mods & Skins 08-18-2002, 06:39 AM
Replies: 4
Views: 542
right click on the scroll bar, it will bring up...

right click on the scroll bar, it will bring up some options
Forum: MoH Maps, Mods & Skins 08-18-2002, 06:38 AM
Replies: 5
Views: 594
What entities do you mean, Windows , doors or...

What entities do you mean, Windows , doors or static models?.
You can re-turn your brushes to strutural by selecting them and clicking make structural.
The ones that u walk through, you texture...
Forum: MoH Maps, Mods & Skins 08-17-2002, 07:39 AM
Replies: 1
Views: 378
Your first one i don't know, but the second you...

Your first one i don't know, but the second you need and info_player_start in there. If you mean the stop all sounds is from when you try to load it in mohaa it could be because of not having the...
Forum: MoH Maps, Mods & Skins 08-17-2002, 12:56 AM
Replies: 12
Views: 1,069
You got to upload prefabs to get more points...

You got to upload prefabs to get more points which in turn alows you to download more prefabs.
Forum: MoH Maps, Mods & Skins 08-16-2002, 06:51 AM
Replies: 12
Views: 1,069
you got to register, its quite easy to work out

you got to register, its quite easy to work out
Forum: MoH Maps, Mods & Skins 08-16-2002, 03:09 AM
Replies: 12
Views: 1,069
http://www.wulfman07.de

http://www.wulfman07.de
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