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Showing results 126 to 150 of 152 Search: Posts Made By: yochoylamuete
Forum: MoH General Discussion 09-29-2002, 05:10 AM
Replies: 46
Views: 2,338
Posted By yochoylamuete
roundlimit Usage: rcon set roundlimit [Number;...

roundlimit
Usage: rcon set roundlimit [Number; Default = 0]
This will change the time limit for each round on a round based game.
Forum: MoH Maps, Mods & Skins 09-28-2002, 03:08 PM
Replies: 5
Views: 337
Posted By yochoylamuete
Apparently you're doing everything right. Just...

Apparently you're doing everything right. Just try to save the textures in jpg format (I do so with all my skins and they don't look so bad). If they work as jpg, then try to convert them to tga if...
Forum: MoH Maps, Mods & Skins 09-26-2002, 07:18 AM
Replies: 18
Views: 898
Posted By yochoylamuete
I think I'm not going to use an anti-camper mod,...

I think I'm not going to use an anti-camper mod, but is good to know I could do that if needed.

About casting IP's, I think the numbers are the coords of the player as seen on the console.

I...
Forum: MoH General Discussion 09-25-2002, 11:49 AM
Replies: 6
Views: 378
Posted By yochoylamuete
Sorry, I think I don't understand you ed: ... By...

Sorry, I think I don't understand you ed: ... By having the variables set up that way you press pgup, then a rcon status is issued, and you can see the results on the game screen, without having to...
Forum: MoH Maps, Mods & Skins 09-25-2002, 06:48 AM
Replies: 2
Views: 234
Posted By yochoylamuete
Use only good quality textures: modify the ones...

Use only good quality textures: modify the ones included on the game, on Q3 based games, or use pics from real uniforms. That's the only trick to my knowledge.

If you're interested in the...
Forum: Tech Questions & Problems 09-16-2002, 10:24 AM
Replies: 13
Views: 734
Posted By yochoylamuete
Well, I thought I had find something of help, but...

Well, I thought I had find something of help, but no luck...

In theory, you should be able to add:

setu forcemodel vstr cg_forcemodel

into the .scr file of every map on your server, "a la"...
Forum: MoH General Discussion 09-16-2002, 10:16 AM
Replies: 6
Views: 378
Posted By yochoylamuete
Well, you're welcome angel: I'm just...

Well, you're welcome angel:

I'm just testing some of the cvars listed, but so far the most useful one for server admins seems to be:

set ui_minicon 1

Which displays a transparent copy of...
Forum: MoH General Discussion 09-16-2002, 09:36 AM
Replies: 6
Views: 378
Posted By yochoylamuete
This is a list from FAKK2 cvars. FAKK2 engine was...

This is a list from FAKK2 cvars. FAKK2 engine was used to develop MoH:AA

http://www.ritualistic.com/games/fakk2/ ... rdocs.html (http://www.ritualistic.com/games/fakk2/editing/cvardocs.html)
Forum: Tech Questions & Problems 09-13-2002, 06:31 AM
Replies: 8
Views: 554
Posted By yochoylamuete
Well, maybe you can notice the use of a SCSI HD...

Well, maybe you can notice the use of a SCSI HD if you're running stats on your server (every console info is logged to a file, and sometimes there's a lot of junk being dumped)... I must say since...
Forum: MoH General Discussion 09-13-2002, 06:22 AM
Replies: 24
Views: 1,112
Posted By yochoylamuete
I posted this on another thread: ...

I posted this on another thread:

[quote:10863]Here is the doc for the prog which checks client's pk3 files:

http://www.withoutprice.com/ponto40/def ... id=7&mnu=7...
Forum: MoH General Discussion 09-12-2002, 01:19 PM
Replies: 10
Views: 565
Posted By yochoylamuete
Great! I didn't already knew that... Regards,

Great! I didn't already knew that...

Regards,
Forum: MoH General Discussion 09-12-2002, 06:56 AM
Replies: 10
Views: 565
Posted By yochoylamuete
The right sintax is: clientkick player_number...

The right sintax is: clientkick player_number (not player_name). The kick command works with names, but only if it does'nt have spaces on it.
Forum: MoH General Discussion 09-11-2002, 07:27 AM
Replies: 16
Views: 888
Posted By yochoylamuete
Here is the doc for the prog which checks...

Here is the doc for the prog which checks client's pk3 files:

http://www.withoutprice.com/ponto40/def ... id=7&mnu=7 (http://www.withoutprice.com/ponto40/default.asp?id=7&mnu=7)

As you can see,...
Forum: MoH General Discussion 09-10-2002, 03:06 AM
Replies: 4
Views: 351
Posted By yochoylamuete
Amazing! I will give it a try on the spanish...

Amazing!

I will give it a try on the spanish version of MoH:AA and told you if something goes wrong.

Regards,
Forum: MoH General Discussion 09-07-2002, 04:18 AM
Replies: 53
Views: 2,490
Posted By yochoylamuete
I must agree that the pic was most unfortunate....

I must agree that the pic was most unfortunate. Almost as unfortunate as the NBA comment.

Muete, plain spanish.
Forum: Tech Questions & Problems 09-02-2002, 09:37 AM
Replies: 9
Views: 521
Posted By yochoylamuete
You can do that using a batch file on a Windows...

You can do that using a batch file on a Windows platform (I do it with my own stats program). But you can't compile stats without closing the server, since the log file remains open as long as the...
Forum: MoH General Discussion 08-19-2002, 06:30 AM
Replies: 6
Views: 316
Posted By yochoylamuete
There's a problem about making female skins: the...

There's a problem about making female skins: the manon skeleton (which is the one used mainly for girl skins) has some defects on it which make the weapons appear in odd positions to people who...
Forum: MoH General Discussion 08-17-2002, 08:00 AM
Replies: 4
Views: 302
Posted By yochoylamuete
Clan Group Pics

There was a topic on the old forum under this title, but, since I can reply on it no more, I thought I would create a new one...

Well, here's my clan's pic. Yep, I know the pic looks old, but it...
Forum: MoH General Discussion 08-16-2002, 02:12 PM
Replies: 1
Views: 209
Posted By yochoylamuete
you don't use a specific program. Just rename the...

you don't use a specific program. Just rename the .pk3 extension as .zip, edit the contents with an appropiate program (i.e.: notepad and a graphics editor) and pack them again. I think it's the best...
Forum: MoH General Discussion 08-10-2002, 06:53 AM
Replies: 22
Views: 1,120
Posted By yochoylamuete
FS: I'm not sure, but it seems to be a...

FS: I'm not sure, but it seems to be a propagation problem, really. Did you any change to the primary DNS server? :o

Death: it's curious, but yochoylamuete in spanish means basically IAmDeath...
Forum: MoH General Discussion 08-09-2002, 08:42 PM
Replies: 12
Views: 528
Posted By yochoylamuete
Rudedog said: [quote:4abac]Give it another...

Rudedog said:

[quote:4abac]Give it another couple of days but if you are getting any error messages please post them here.[/quote:4abac]

Hi BS, there's some problem when uploading a custom...
Forum: MoH General Discussion 08-09-2002, 08:24 PM
Replies: 22
Views: 1,120
Posted By yochoylamuete
The ip address for http://www.modtheater.com is: ...

The ip address for http://www.modtheater.com is:

[url:ceea4]http://66.236.87.57[/url:ceea4]

Hope it helps...
Forum: MoH General Discussion 08-09-2002, 11:12 AM
Replies: 12
Views: 528
Posted By yochoylamuete
Thank you very much, BadScript, not for the...

Thank you very much, BadScript, not for the fixing work (which I thank you for it too!), bad for all the work you've put (and will put) on aa.com.

I've found a new glitch on the forum: on the...
Forum: MoH General Discussion 08-09-2002, 06:15 AM
Replies: 12
Views: 528
Posted By yochoylamuete
Missing things on aa.com

Not that I want to stress BS on his (unvaluable) work, but I thought it could be of help for him to have a list on what things we miss from the old aa.com, so he could check and fix them if he's...
Forum: MoH General Discussion 08-09-2002, 06:06 AM
Replies: 14
Views: 615
Posted By yochoylamuete
Oldguy, After unzipping a map with a...

Oldguy,

After unzipping a map with a .pk3.zip extension, you should have at least a new folder on your MOHAA\main called maps, but probably there are more (music, scripts, textures, ui). The only...
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