New Gametypes -
01-12-2004, 12:52 AM
I just had some new gametype ideas and wanted to share them. Please don't attempt to make any or anything, this is going into my TC mod, or at least we're going to try.
Raise the Flag:
Kind of like BF:1942. When the round starts, each team must grab all the flags they can (by holding "Use" for 5 seconds next to a flag pole) before their enemy can. Each flag is a spawn point, so if the axis control it, its an axis spawn point and vice versa. Both team's objectives are to capture and hold all flags and finish off the enemy.
Alamo:
A bit self explanatory. Depending on the map, in this case the "Alamo", the allies must defend the multiple leveled house for a certain amount of time. Defenders cannot respawn; attackers can.
Kill the Commander:
Each team is given territory on each KtC map. In both of those territories, the teams both get 3 bots: a commander, and two guards. Each team's objective is to go into enemy territory and kill the enemy commander or kill his guards to capture him.
Sound good?
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