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 Making Coats Shiny |
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Senior Member
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
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Making Coats Shiny -
10-01-2003, 04:27 AM
I had absolutely no response when i put this question up on the Modtheater.com forums, but hopefully i'll have more luck here. I edited the Tank Commander coat, and my new skin no longer has that shiny effect. I know it has something to do with the Alpha layer, but what exactly, i'm not sure. Can anyone help me give it that shiny appearance again? thanks.
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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10-01-2003, 06:13 AM
i think its more have to do with scope.shader
how it reacts to light.....
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Senior Member
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
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10-01-2003, 09:29 AM
hmn, well, thanks for the info, Newt, but i still don't know how to use it :P. could someone give me, like exact instructions?
I appreciate the help, Newt, but, unfortunately, i was born a dumbass that requires specific instructions :P
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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10-01-2003, 02:51 PM
yea..... in the shader like u would do a normal coat...... use the code for the lens shader on the springfield..... just replace name of file and path.....
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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10-01-2003, 07:45 PM
or use bevel and emboss on the coat in ps sniping:
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Senior Member
Posts: 865
Join Date: Aug 2003
Location: Reading Nick Hornby's about a boy
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10-02-2003, 02:01 AM
i don't think that could work
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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10-02-2003, 07:52 AM
If you check the shader, it already has shiny properties set to his coat. Did you edit the shader? If so, then that is your problem.
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Senior Member
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
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10-02-2003, 10:57 PM
hey, thanks for the help, fellas. This is precisely why i prefer these forums to the Modtheater ones beer:
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