 New Gametypes |
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Senior Member
Posts: 100
Join Date: Jan 2004
Location: Bunker Hill, IL
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New Gametypes -
01-12-2004, 12:52 AM
I just had some new gametype ideas and wanted to share them. Please don't attempt to make any or anything, this is going into my TC mod, or at least we're going to try.
Raise the Flag:
Kind of like BF:1942. When the round starts, each team must grab all the flags they can (by holding "Use" for 5 seconds next to a flag pole) before their enemy can. Each flag is a spawn point, so if the axis control it, its an axis spawn point and vice versa. Both team's objectives are to capture and hold all flags and finish off the enemy.
Alamo:
A bit self explanatory. Depending on the map, in this case the "Alamo", the allies must defend the multiple leveled house for a certain amount of time. Defenders cannot respawn; attackers can.
Kill the Commander:
Each team is given territory on each KtC map. In both of those territories, the teams both get 3 bots: a commander, and two guards. Each team's objective is to go into enemy territory and kill the enemy commander or kill his guards to capture him.
Sound good?
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Senior Member
Posts: 1,609
Join Date: Mar 2003
Location: I'm a MASShole
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01-12-2004, 02:42 AM
the 1st sounds like "push city hall" and the 3rd like "eagles nest" or "hitler's bunker" so nothing any of us haven't already seen
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2nd Lieutenant
Posts: 3,358
Join Date: Jul 2003
Location: Good ol' England!
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01-12-2004, 05:07 AM
they sound fun
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Senior Member
Posts: 1,968
Join Date: Oct 2003
Location: Warner Robins, Georgia
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01-12-2004, 04:14 PM
sound fun enough to play
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Senior Member
Posts: 727
Join Date: Apr 2003
Location: Sweden
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01-13-2004, 02:15 PM
In Alamo, instead of letting the attackers respawn an amountless of times, let them respawn 2-3 times(depending on how long the defenders got to stand)
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Senior Member
Posts: 100
Join Date: Jan 2004
Location: Bunker Hill, IL
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01-13-2004, 08:38 PM
well, they will respawn amountless times, but we'll try to get it to where the time limit cant be set over 15 or 20 minutes
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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01-13-2004, 08:41 PM
Alamo. Sounds awesome
If you get a good well detailed house.
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Senior Member
Posts: 100
Join Date: Jan 2004
Location: Bunker Hill, IL
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01-13-2004, 08:50 PM
dont have to worry about that...we aint got Gen. Cobra, but we do have some pretty skilled mappers....just need more!
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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01-13-2004, 08:55 PM
A journey to the center of the earth map would rock...
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Senior Member
Posts: 3,546
Join Date: Nov 2003
Location: Ohio
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01-13-2004, 08:56 PM
in my opinion no it wouldnt
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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01-13-2004, 08:59 PM
lava..
caves.. underwater pits, more more more.... would rock
Giant mushshrooms rock:
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Senior Member
Posts: 100
Join Date: Jan 2004
Location: Bunker Hill, IL
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01-13-2004, 09:03 PM
well, maybe not that, but we are gonna try to have some maps unrelated to the Russian Front. such as U-505, The Alamo, Arnhem Knights, etc.
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Senior Member
Posts: 608
Join Date: Nov 2003
Location: Texas, USA
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01-13-2004, 11:29 PM
Alamo, sounds awsome!! I always love playing a game were your outnumbered! Like in CoD's Behind Enemy Lines.
Your mod sounds cool, got a website??
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Senior Member
Posts: 100
Join Date: Jan 2004
Location: Bunker Hill, IL
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01-14-2004, 05:25 PM
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 Re: New Gametypes |
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Senior Member
Posts: 359
Join Date: Jul 2003
Location: dENMARK
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Re: New Gametypes -
01-15-2004, 01:54 AM
like the ideas bout Raise the flag and Kill the comander!!!!! rock:
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