How do
You Think multiplayer should go?
Now, i think we can all agree that it should be class based, and somewhat resemble a mix between RS and DoD when it comes to classes.
Here is hwo i think it shoulld play though:
1: Locational objectives: ie, you have to capture three seperate places on a hill that is a major objective in this sector. Capture the base bunker, the officer's lookout, and the hilltop. As the objectives pass back and forth, i am caught between 2 ways of doing it:
a) you have to get x number of points, and you get y number of points for each objective you capture. So, as the objectives go back and forth, points build on both sides. Every time you capture an objective, you take away, say, 10 points from your enemy while yourself gaining 15.
b) You have to capture and hold all objectives at the same time.
2: You have a casualty limit. As in real battles, you can only afford so many casualties. So, where as the germans may only be able to afford 50 deaths to hold the hill, the americans can expend up to 150 men to capture it.
3: Timelimit. Operational battles always had a timelimit to how long they could afford the battle to last.
So, here is an example of my three ideas in action:
Hill 192:
American goal: Capture the base of the hill, the road access, the bunker, and the tower to advance. You have a casualty limit of 150, and you have 1 hour to achieve victory.
German goal: Hold the hill from American advance for as long as possible. You have a casualty limit of 60, and you have 1 hour to fend the americans off strategically.
Then, if the americans were to succeed, they may move to one map, where as if the germans succeed, the map is different, ie. a campaign system.
2015, i think this is very good. If you need a hand implementing it, HIRE ME FOR THE LOVE OF GOD!!! I'll do
anything. Believe me,
ANYTHING.....
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Here it is folks, the crappiest temp site ever! At least it keeps our people informed till the final can be finished...
http://www.angelfire.com/ny5/alzmaps2/