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Timer on bombs
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ukskidmark is Offline
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Join Date: Sep 2002
Location: Dagenham, Essex
   
Default Timer on bombs - 11-24-2002, 08:14 PM

Is it just me, or do the bombs in multi-player mohaa explode about 10 seconds after setting them. This doesn't give anyone on the other side a chance to defuse them. On Tug-Of-War, makes it very frustrating.

Anyone know how to increase the time. Presume it's in a .scr somewhere in the pak0.pk3.
  
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crunch is Offline
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Default 11-24-2002, 08:56 PM

In the script for a particular effect is a line:
wait (x) where x is the time in seconds before the desired result will deploy.

Find your target, and change the wait time.

I have not tried to modify original scripts, as I don't want to screw anything up. But the wait time is important for new map effects.

I am not a great scripter, but if you go to http://www.dafront.com/~nemesis
and go to the scripting forum there, Vonderbakluft will surely be of better assistance.
  
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