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burn is Offline
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Default 3d Studio Max - 12-28-2002, 08:04 AM

what clan you make with 3d studio max?? and can you post me some good places to get tuts please
  
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Default 12-28-2002, 11:41 AM

[img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115809[/img]

[img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115442[/img]

[img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115445[/img]

Good tutorials:

http://www.quake3world.com/ubb/Forum11/HTML/001100.html
  
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Default 12-28-2002, 11:48 AM

[quote="SW-14":b4945][img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115809[/img]

[img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115442[/img]

[img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115445[/img]

Good tutorials:

[url="http://www.quake3world.com/ubb/Forum11/HTML/001100.html"]http://www.quake3world.com/ubb/Forum11/HTML/001100.html[/url][/quote:b4945]


Very boxy ak there. I assume thats the one from desert combat? Didn't like the look of it in game either =/




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Default 12-28-2002, 11:55 AM

it is a bit box, whats the poly count on it? try using shading groups
  
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Default 12-28-2002, 12:07 PM

This is a newer AK-47 model for DC. It can't be perfectly round...gotta stay under 1500 polys. This model is about 1300.
  
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Default 12-28-2002, 12:11 PM

[quote="SW-14":7d231]This is a newer AK-47 model for DC. It can't be perfectly round...gotta stay under 1500 polys. This model is about 1300.[/quote:7d231]


Dunno the round section on the m16 looks more rounded off than that, then again that sections not as long afaik.




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Default 12-28-2002, 12:12 PM

Here's the old model:

[img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=73403[/img]

[img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=73402[/img]
  
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Default 12-28-2002, 12:14 PM

Hmm looks better than the old one anyway. Ever consider making it a retractable stock ak? Fewer polys on the stock so more detail could go into the model.




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