
05-07-2001, 04:44 AM
What graphic features did you add to the Q3A engine for MOH:AA?
Do you use Team Arena's large terrain? (SOF 2 and RTCW do).
Do you use T&L? What about bumpmapping and NURBS? (like was shown on the presentation of the new doom).
What other graphic features did you add?
------------------
"We've been doing hacks and tricks for years, but now we'll be able to do things we've been wanting to do for a long time," Carmack said. "For instance, every light has its own highlight and every surface casts a shadow, like in the real world. Everything can behave the same now and we can apply effects for every pixel."
[This message has been edited by The New Doom (edited May 07, 2001).]
|