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keeping maps in main/slow gameing?
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kernel 32 is Offline
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Default keeping maps in main/slow gameing? - 03-06-2003, 11:43 AM

i've heard if i keep all my map files in my main that this can slow performance because the files are constantly being read, is this true and if so how can i set it up so i can retreive the maps for quick access? thanks for the replies and to hell with anyone who flames me
  
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Default 03-06-2003, 11:46 AM

I'm almost 100% certain that keeping your pk3 map files in your main folder will not slow your performance, as all of your map files are kept there, even the original stock ones (Algiers, Crossroads, etc).

Map files (or bsp files) are only read at the initiation of the level. The only part of a map file cluster that is read during play is the script file and this won't slow play down whatsoever.
  
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Default 03-06-2003, 12:23 PM

My guess is starting MoHAA will slow down.

If you do not have a lot of RAM, performance might drop. Because Windows will start using the relatively slow virtual memory on your harddrive if it runs out of RAM.
  
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Default 03-06-2003, 12:27 PM

Edit:

But I am not sure. I don't know if MoHAA loads all (unused) .pk3's into the memory. I think not.
  
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Default 03-06-2003, 12:29 PM

Quote:
Originally Posted by Tiwaz
My guess is starting MoHAA will slow down.

If you do not have a lot of RAM, performance might drop. Because Windows will start using the relatively slow virtual memory on your harddrive if it runs out of RAM.
The last statement there, whilst undoubtedly true, doesn't really reply to the original question.

Perhaps I have misunderstood it but he's asking if having lots of maps loaded into your main folder will slow MoH down during play? The answer is no, so far as I can fathom.

The pk3 files are all accessed as MoH starts, but they are not loaded into RAM until the map is accessed via a game.

If you have low RAM this will surely affect performance and also will slow loading times (MoH remembers a lot of info if you have a lot of RAM, even after you close MoH, until it's over-written by another program). But having lots of maps loaded shouldn't slow gameplay down at all (unless you have filled your Hard Drive up too much with them, in which case it might impact Virtual Memory Access).
  
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Default 03-06-2003, 12:46 PM

Quote:
Originally Posted by "Ydiss
The last statement there, whilst undoubtedly true, doesn't really reply to the original question.
Yes, you are right. But, what I meant by saying it was, once MoHAA is loaded, are all those maps and what not put in the memory. If yes, then it might affect performance. Hence my second post in this thread, the edit...

As I said, I think not (loading maps in memory while sytarting MoHAA). So I think we are in perfect agreement, eatthis:
  
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Default 03-06-2003, 12:54 PM

Ah, I thought that's what you meant

Yeh, I very much doubt 2015 would be so bad at game designing to have forced their game to load all current pk3 information into resident RAM memory before you've even started a game up.

If they did then you'd effectively have around 1 Gig of info trying to be forced into your RAM, which would surely not work on most machines

I'd imagine it works like just about every other PC game out there and only loads what is needed into RAM then discards it when it's no longer needed (only saving info in a cache that can be re-used if the PC has enough RAM to support this).
  
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Default 03-06-2003, 04:41 PM

As they said, the .PK3 files are only read at certian times; When you first boot MOH, when you load any map, and when an admin preforms a dumpuser on you. Other than that, they just reside in your folder.
  
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Default 03-07-2003, 08:19 AM

i want to thank you guys once again for the comprehensive replies to my post, hope to get you in my sights soon
  
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Default 03-07-2003, 10:41 AM

[quote="kernel 32":d1f6b]i want to thank you guys once again for the comprehensive replies to my post, hope to get you in my sights soon[/quote:d1f6b]

N/P d00d. Come to the AAN.NET server and you might be able to do that! biggrin:
  
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Default 03-08-2003, 12:20 AM

Hey Kernel 32....what is the kernel 32 error for?what causes it?
  
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