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Bigger wallhit puff?
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imported_captain_howdy is Offline
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Default Bigger wallhit puff? - 03-22-2003, 05:43 PM

I'll be short on this one, which files can I edit to make bullet hits in walls/floors bigger, so its like more realistic(if you watch BoB/SPR you can see the debris are a lot bigger than the game).
  
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K-9NeXuS is Offline
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Default 03-22-2003, 06:55 PM

I would like to see a mod or a way to do that also....Ive searched on about every website for "bigger effect detail" and "larger hit puff" but theres nothing..... hake:
  
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Walgrind is Offline
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Default 03-22-2003, 07:20 PM

I think you need to edit the TIK files found in Pak0 in the main folder. Under models/fx you'll find files for concrete, wood and so on. Open them and set the SCALE higher. Here's what I mean:



scale .5 <- Edit this!

path models/fx/destruction/concrete1
skelmodel concrete1.skd
surface material1 shader concrete1
  
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