| 
	
	
	
	 
   
		
            
             
				
            
          
		
		
				
		
				05-01-2003, 06:35 PM
			
			
			
		  
		
	
                
            	
		
		
		this is the shader: 
 
 
newface 
{ 
	qer_editorimage textures/models/human/newface.tga 
	{ 
		map textures/models/human/newface.tga 
		rgbGen lightingSpherical 
	} 
} 
 
 
 
newhelmet 
{ 
	qer_editorimage textures/models/human/newhelmet.tga 
	{ 
		map textures/models/human/newhelmet.tga 
		rgbGen lightingSpherical 
	} 
} 
 
newpants 
{ 
	qer_editorimage textures/models/human/newpants.tga 
	{ 
		map textures/models/human/newpants.tga 
		rgbGen lightingSpherical 
	} 
} 
 
newpants_cull 
{ 
	qer_editorimage textures/models/human/newpants.tga 
	cull none 
	{ 
		map textures/models/human/newpants.tga 
		rgbGen lightingSpherical 
	} 
} 
 
newgear 
{ 
	qer_editorimage textures/models/human/newgear.tga 
	{ 
		map textures/models/human/newgear.tga 
		rgbGen lightingSpherical 
	} 
} 
 
 
newcoat 
{ 
	qer_editorimage textures/models/human/newcoat.tga 
	{ 
		map textures/models/human/newcoat.tga 
		rgbGen lightingSpherical 
	} 
}	 
 
 
 
 
 
 
 
 
 
 
[code:c73da]newface 
{ 
	qer_editorimage textures/models/human/newface.tga 
	{ 
		map textures/models/human/newface.tga 
		rgbGen lightingSpherical 
	} 
} 
 
 
 
newhelmet 
{ 
	qer_editorimage textures/models/human/newhelmet.tga 
	{ 
		map textures/models/human/newhelmet.tga 
		rgbGen lightingSpherical 
	} 
} 
 
newpants 
{ 
	qer_editorimage textures/models/human/newpants.tga 
	{ 
		map textures/models/human/newpants.tga 
		rgbGen lightingSpherical 
	} 
} 
 
newpants_cull 
{ 
	qer_editorimage textures/models/human/newpants.tga 
	cull none 
	{ 
		map textures/models/human/newpants.tga 
		rgbGen lightingSpherical 
	} 
} 
 
newgear 
{ 
	qer_editorimage textures/models/human/newgear.tga 
	{ 
		map textures/models/human/newgear.tga 
		rgbGen lightingSpherical 
	} 
} 
 
 
newcoat 
{ 
	qer_editorimage textures/models/human/newcoat.tga 
	{ 
		map textures/models/human/newcoat.tga 
		rgbGen lightingSpherical 
	} 
}	 
 
 
 
 
heres the .tik: 
 
 
TIKI 
setup 
{ 
	path models/human/allied_pilot 
	skelmodel allied_pilot.skd 
 
	surface newpants shader newpants 
	surface newcoat shader newcoat 
	surface cullpants shader newpants_cull 
	surface newhelmet shader newhelmet 
	surface newgear shader newgear 
 
//	$include models/human/heads/us_old_heads.tik 
	path models/human/heads 
	skelmodel head1.skd 
	surface head shader newface 
 
	path models/human/hands 
	skelmodel hand.skd 
	surface hand shader handsnew 
} 
 
etc.... 
 
 
 
[/code:c73da][/code] 
		
	
		
		
		
		
		
	
	 |