Well, enemies go prone, so that could save a modder some work. If enemies go prone, then it'll come around in a patch eventually. Perhaps the crouch key will toggle through stand, crouch, and prone eventually.
I don't know anything on coding, but I would think that all that would need to be done if animations are done is to make a key bind to switch on that animation for the player model.
I'm only familiar with UT modeling... does anyone know of a way to view Q3 engine player model animations?
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