MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
|
|
Junior Member
Posts: 19
Join Date: Jan 2002
|

01-24-2002, 08:01 AM
As for those of you who are saying for the axis to 'work around it'- you obviously have no clue as to the whole POINT of the omaha map, the axis are SUPPOSED to be able to use the mg42's, but with so many allied snipers they cannot. Anyone who says or thinks otherwise is quite simply, a moron.
[This message has been edited by TheGreatHio (edited January 24, 2002).]
|
|
|
 |
|
|
Senior Member
Posts: 188
Join Date: Jan 2002
|

01-24-2002, 08:14 AM
lol...and how many times have you played it? you have one post here...and your calling those who disagree with you morons...well, the only moron I see here is you...
Whether that is the way it is supposed to be or not, it still works. Read my above post because I am not going to repeat it.
------------------
~Mange~

|
|
|
 |
|
|
Senior Member
Posts: 144
Join Date: Jan 2002
Location: Brooklyn, USA
|

01-24-2002, 08:15 AM
I agree with Hio here. Snipers are out of hand on all maps. I know some people freak out and say learn to play against them, etc. Sure thats a point, but when you start a map and everytime you stick your head out from where you spawn and get a round in the head everytime, it gets old. It is TOTALLY out of hand on the Omaha map for both sides, you get the Axis plinking off the Allies in the open which they have to run into to get up the beach. Then you have the Allies plinking away every machine gunner the SECOND his hands hit the handle. THAT is what ruins the playability.
I have played plenty of times when each time is like 90% snipers, LAME, something has got to be done. I gladly sign on the dotted line.
------------------

|
|
|
 |
 |
|
|
Member
Posts: 69
Join Date: Jan 2002
Location: Madison, Wi
|

01-24-2002, 08:17 AM
No way, I'm all for snipers.
Invisible wall that lets bullets go out, but not in? Yeah, that's just as realistic as 32 snipers storming the beach.
While your at it, why don't you tip the odds even more in favor of the Nazis...give them invisible walls, make all the Nazis invisible, and turn on your God mode crap. Christ, it's bad enough that I have to fight through a wall of TKrs just to get up the beach and now you want even more power given to the Nazis. Oh, and don't forget the mortars that are dropping on our heads!
Look, limiting the snipers is fine with me.
But you might forget that when a sniper gets killed, he drops his weapon. Thus, making it available for other soldiers to pick up and use as long as they drop their own weapon somewhere along the way.
If the rifle would shake a bit until the player got set, that would be fine with me too. But eliminating the snipers is a bad idea. We had them and the Nazis had them. Deal with it. Next, I'll get TKd for my sniper rifle just so they can pick it up and use it for themselves.
------------------

|
|
|
 |
|
|
Member
Posts: 75
Join Date: Jan 2002
Location: Anytown,USA
|

01-24-2002, 08:29 AM
I'm all for using any weapon available. I noticed quickly however that to stick your head up on the axis team, or to try to use one of those roosts, or the MG emplacements, is suicide. So I never get near the edge. I stay back by one of the entry points, and camp. Yes, I'm no longer a target, but the whole beauty of the beach, the cliff, the bunkers, is wasted. Basically, the design idea for the map is all for naught. It's hosed. The other maps are great, but this map was supposed to be the main draw. What a shame.
[This message has been edited by SPRAYnPRAY (edited January 24, 2002).]
|
|
|
 |
 |
|
|
Junior Member
Posts: 3
Join Date: Jan 2002
|

01-24-2002, 08:56 AM
I think the guys who say that the Springfield has disadvantages and can be countered are not getting the main issue here.
The point is, the map was designed to recreate the Omaha beach landing of June 6, 1944. The map designer placed 4 MG42 guns for the Axis to use to help repel the Allies from making it to the "shingle". When the Allies have no limit for the number of snipers on their team, there are invariably some number of players who choose to sit in or near the Higgins boats and simply place their crosshair on an MG42 and wait.
The MG42's were put on this map to be USED. Think about it - when you jump on a server with more than 8 people that is playing Omaha, do the Allies EVER have trouble blowing the shingle? NO. EVERY server you go on, the Allies will do that in the first 10 seconds of the map; the rest of the round will be the Allies trying to plant the explosives. At this point, things are a little more even because the fighting becomes mostly CQB where machine guns, rifles, or shotties are the way to go.
If you were to either a) fully disabled Allied snipers or b) limit the team to ONE sniper, the Allies would have more of a challenge completing the first objective.
If that still does not convince you, remember this: The emplaced MG42's are NOT that good. The rate of fire in-game is NOTHING compared to what the ROF was in real life; in MOH they fire at something like 800RPM, where in real life they were about 1600RPM. So with the Axis manning these guns a LOT of Allies would still be able to get by. But like I said - it would be more of a CHALLENGE (the way the map creator meant it to be) for the Allies to make it to the shingle, instead of running straight to it in 10 seconds because they have 3 snipers watching all the MG42's.
|
|
|
 |
|
|
Senior Member
Posts: 1,369
Join Date: Jan 2002
Location: Der Führer's bunker!
|

01-24-2002, 09:09 AM
OMG. I odnt knwo who said it but he said the poepl that say they live wiht the sniper rifle have never been into a sniper war vs 5 sniper!!! What do u think i am!!!1 A FREEEGIN SNIPER!!! there a lot of ways to counter people!!!! Rifle get in close. Sniper rifle up close SMG long range. MG close range. Rcoket ESTREMLY long range or raelly close tange. shotungs long range. HAPPY!!!!!!!! its not that hard. And with the allies sniping. Get a sniper file and shoot back! Or get a smg and get on the beach and rush em!
------------------

|
|
|
 |
|
|
Junior Member
Posts: 3
Join Date: Jan 2002
|

01-24-2002, 09:15 AM
You don't get it, Enigma. Nobody said that the snipers are invincible and can't be stopped. What we are saying is that the map, with MOH in its present state, CANNOT BE PLAYED IN THE WAY IT WAS INTENDED - with the use of the MG42's. Remember, we are talking limits for OMAHA BEACH ONLY - not every map in the game.
|
|
|
 |
|
|
Junior Member
Posts: 19
Join Date: Jan 2002
|

01-24-2002, 09:27 AM
Globule you have said it more than perfectly.
|
|
|
 |
 |
|
|
Member
Posts: 60
Join Date: Jan 2002
Location: Vancouver, B.C., Canada
|

01-24-2002, 09:42 AM
I think what some people are trying to say about the sniper controversy is not as much as the sniper whoring goin around in the Omaha Beach...but the fun factor itself on what the Beach is supposed to represent and that is.. on the Allies side..it should be harder for them to storm the Beach because of those 4 MGS that the Axis have...and on the Axis side..they should be able to use the MGs at its full capacity & not be abandoned most of the time due to sniping.
Anyway instead of that, it is not the case because if you had played the Omaha Beach map then you would know that it takes only a few seconds to use the gun before being sniped. It's a known fact. This notion of changing your strategy isnt the issue.. there aint much strategy you can implement from getting your head blown off by a sniper whenever you get on that machine gun. The bottom line is, those MGS are useless because its just instant death from a sniper which makes the appeal of Omaha Beach less appealing and I think that's what the petition is all about. Those MGS are there in Omaha Beach for a purpose and that's to make the Allies advancement difficult. Unfortunately its pretty useless when you have snipers up the wazoo.
|
|
|
 |
|
|
Senior Member
Posts: 454
Join Date: Jan 2002
|

01-24-2002, 10:05 AM
Uh, just add fog to the game or.. limit the sniper zoom.
End of line.
|
|
|
 |
|
|
Junior Member
Posts: 19
Join Date: Jan 2002
|

01-24-2002, 10:10 AM
-bump-
|
|
|
 |
|
|
Junior Member
Posts: 15
Join Date: Jan 2002
Location: Newark, Delaware, USA
|

01-24-2002, 10:24 AM
I didn't read you loosers posts, as non are sensible. EA WILL NOT CHANGE THE WAY THE MAP IS SETUP JUST BECAUSE OF YOUR WISHES. Snipers are a part of the game, get used to it.
plus, the omaha map wont ever be realistic since at most only 20 people can storm the beach at a time, nothin like the real thing eh? If you dont like allied snipers, why not have some axis snipers to take care of them? EH? EHHHH?
|
|
|
 |
|
|
Member
Posts: 42
Join Date: Jan 2002
|

01-24-2002, 10:46 AM
Well with all the snipers it my as well not even be called omaha beach it should be called Sniper beach party 2002 the MG42's are useless as dirt i agree with the petition but like i said before the invisble wall thing is....waaaay out there.Personally i like being a allie and being fired upon by a MG42 because it's a great challenge and brings out the feeling that your actually there like in the SP instead of finding your head rolling down the beach into the water so there ya go.
|
|
|
 |
|
|
Senior Member
Posts: 2,217
Join Date: Jan 2002
Location: a van down by the river
|

01-24-2002, 10:54 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by DukesterM:
I didn't read you loosers posts, as non are sensible. EA WILL NOT CHANGE THE WAY THE MAP IS SETUP JUST BECAUSE OF YOUR WISHES. Snipers are a part of the game, get used to it.
plus, the omaha map wont ever be realistic since at most only 20 people can storm the beach at a time, nothin like the real thing eh? If you dont like allied snipers, why not have some axis snipers to take care of them? EH? EHHHH?<HR></BLOCKQUOTE>
read the last post by Avatar(2015):
http://www.alliedassault.com/ubb/For.../001714-2.html
|
|
|
 |
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Powered by vBulletin® Version 3.8.12 by ScriptzBin Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.
|