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Having trouble with a skin!
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Boomstick is Offline
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Posts: 187
Join Date: Jun 2003
Location: Toronto, Ontario, Canada
   
Default Having trouble with a skin! - 08-21-2003, 11:45 PM

hi everyone I have recently been trying to make a waffen ss mountain korps skin but for some reason i can't get it to work, so i just thought i'd tell you what i have done and show you my .tik and my .shader file.
ok so i have it all packed up into a pk3 file i have 3 folders and they are
models>player: german_mountain.tik, german_mountain_fps.tik
scripts: mountain.shader
textures: mountain_shirt.tga, mountain_pants.tga, mountain_helmet.tga, gustav.tga (gustav is the face)

ok so those are the contents of the pk3 file i hope they are right if not please tell me! here are my shader and tik files:

TIKI
setup
{
path models/human/german_waffenss_shutze
skelmodel waffen_ss_shutze.skd

surface pants shader mountain_pants
surface tunic shader mountain_shirt
surface tunic_cull shader mountain_shirt_cull

path models/human/heads
skelmodel head8.skd
// surface head shader gustav

path models/human/hands
skelmodel hand.skd
surface hand shader handsnew

path models/gear/g_headgear

skelmodel germanhelmet.skd
surface outside shader mountain_helmet
surface inside shader german-helmet_inside
}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype axis4 // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end

If anyone finds anything wrong with this please tell me!

here is the shader file:

mountain_shirt
{
qer_editorimage textures/mountain_shirt.tga

{
map textures/mountain_shirt.tga
rgbGen lightingSpherical
}
}

mountain_pants
{
qer_editorimage textures/mountain_pants.tga
{
map textures/mountain_pants.tga
rgbGen lightingSpherical
}
}

camohelm
{
qer_editorimage textures/models/gear/german_gear/camohelm.tga
cull none
{
map textures/models/gear/german_gear/camohelm.tga
rgbGen lightingSpherical
}
}
shutzshirt_cull
{
qer_editorimage textures/mountain_shirt.tga
cull none
{
map textures/models/human/germanmaps/shutzen/shutzshirt.tga
rgbGen lightingSpherical
}
}
gustav
{
qer_editorimage textures/gustav.tga
{
map textures/gustav.tga
rgbGen lightingSpherical
}
mountain_helmet
{
qer_editorimage textures/mountain_helmet.tga
{
map textures/mountain_helmet.tga
rgbGen lightingSpherical
}

thanx for taking a look at it! please reply if you see anything wrong! i appologize for this being so long!

Thanx
Boomstick
  
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chipsdw is Offline
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Posts: 103
Join Date: Dec 2002
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Default 08-25-2003, 09:03 PM

well one thing that is wrong with it is that i cant understand it... but i guess that is unfixable.
  
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