Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page large crate location?
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#6)
Dragonwraith is Offline
Senior Member
 
Posts: 1,609
Join Date: Mar 2003
Location: I'm a MASShole
   
Default 09-23-2003, 01:13 PM

[quote="TMP-Lyme":3c41a]can the local.box1 or locl.fix1 be named anything? or does it have to cordinate with a file name?[/quote:3c41a]

u can change the "box1" part to any name you want, just make sure if change the name it's the same for the wole script:

local.box2 = spawn script_model
local.box2 model "static/indycrate.tik"
local.box2.origin = ( -907 -4455 -460)
local.box2.angles = (0 90 0)
local.box2 solid
local.box2 nodamage

local.box3 = spawn script_model
local.box3 model "static/indycrate.tik"
local.box3.origin = ( -907 -4455 -460)
local.box3.angles = (0 90 0)
local.box3 solid
local.box3 nodamage

and so on

ALSO you can chande the size if the item:
local.fire = spawn script_model
local.fire model "emitters/fireandsmoke.tik"
local.fire.origin = ( 0 0 0)
local.fire.angles = (0 45 0)
local.fire.scale = 2.0 <-------- (1.0 is stocksize)
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.