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 what did i do wrong? |
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2nd Lieutenant
Posts: 3,596
Join Date: Feb 2003
Location: Plymouth, Massachusetts
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what did i do wrong? -
10-08-2003, 05:18 PM
i need help plz
[img]http://www.xbox-connection.com/hostedimages/whatdidiid.gif[/img]
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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10-08-2003, 05:20 PM
prolly shader paths or... file names.....
post .tik and shader
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2nd Lieutenant
Posts: 3,596
Join Date: Feb 2003
Location: Plymouth, Massachusetts
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10-08-2003, 05:22 PM
shader
[code:4ceae]airborneguy_shirt
{
qer_editorimage textures/models/human/airborneguy_shirt.tga
{
map textures/models/human/airborneguy_shirt.tga
rgbGen lightingSpherical
}
}
airborneguy_pants
{
qer_editorimage textures/models/airborneguy_pants.tga
{
map textures/models/human/airborneguy_pants.tga
rgbGen lightingSpherical
}
}
cull_airborne_pants
{
qer_editorimage textures/models/human/airborneguy_pants.tga
cull none
{
map textures/models/human/airborneguy_pants.tga
rgbGen lightingSpherical
}
}
airbroneguy_head
{
qer_editorimage textures/models/human/airborneguy_head.tga
{
map textures/models/human/airborneguy_head.tga
rgbGen lightingSpherical
}
}[/code:4ceae]
tik
[code:4ceae]TIKI
setup
{
path models/human/allied_airborne // Set path to set skelmodel from
skelmodel airborne.skd // Set body model
surface shirt shader airborneguy_shirt
surface pants shader air_borne_guy_pants
surface shirt shader_cull_shader airborneguy_shirt_cull
// $include models/human/heads/us_young_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader airbonreguy_head
path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
path models/equipment/USGear/helmets
skelmodel us_helmet.skd
surface us_helmet shader blank_web
}
//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout
init
{
client
{
// Cache sounds here
}
server
{
voicetype airborne // set the voicetype to use for multiplayer instant messaging
}
}
//
// include the base player model definition
//
$include models/player/base/include.txt
// need to indicate the end of the tiki file because we have a tiki command at the end
//end
[/code:4ceae]
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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10-08-2003, 05:40 PM
no cull for pants just top....
air_borne_guy_pants also..
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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10-08-2003, 05:50 PM
airbonreguy_head
that to....
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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10-08-2003, 06:51 PM
surface shirt shader_cull_shader airborneguy_shirt_cull
change that to surface shirt shader cull_airborne_shirt
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2nd Lieutenant
Posts: 3,596
Join Date: Feb 2003
Location: Plymouth, Massachusetts
|

10-10-2003, 02:39 PM
i am a moreon so i have a new problem what did i do now
[img]http://www.xbox-connection.com/hostedimages/aaaaaaaaaaaaaaaaaaaa.jpg[/img][/img]
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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10-10-2003, 02:49 PM
whats the name of ur shader?
Maybe redo shader.......
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Senior Member
Posts: 3,839
Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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10-10-2003, 02:51 PM
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
DUDE BURN YOUR COMPUTER!!!
ITS GONNA EXPLODE!!!
dude you need to start the pk3 again
make sure the shader names you set in your tik match the names of the things in your shader file...
for example if in your tik you say
"surface shirt shader airborneguy_shirt "
you have airborneguy_shirt in your shader
then make sure that your fie paths are correct in the shader
(which i assume they already are, judging from your shader)
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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10-10-2003, 08:09 PM
Quote:
Originally Posted by Gonzo
i am a moreon so i have a new problem what did i do now
[img]http://www.xbox-connection.com/hostedimages/aaaaaaaaaaaaaaaaaaaa.jpg[/img][/img]
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tik file problem...
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