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Keep getting 'unrecognized entry in...' errors
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Rubberman is Offline
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Posts: 67
Join Date: Mar 2002
Location: sullivan's island, sc, USA
   
Default Keep getting 'unrecognized entry in...' errors - 10-11-2003, 01:01 AM

I've just did a clean install of mohaa+patch 1.11 and keep getting these errors.
I did a copy (took out the gameplay) of the game up until the error:

--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:
C:\PROGRA~1\EAGAME~1\MOHAA/main
C:\PROGRA~1\EAGAME~1\MOHAA\main\pak6.pk3 (104 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files)

----------------------
18294 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 41
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 7: 1152 864 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1152x864)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_ARB_texture_compression
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...GL_EXT_texture_env_combine not found
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9700 PRO x86/MMX/3DNow!/SSE
GL_VERSION: 1.3.3966 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_fragment_program
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_shadow_ambient
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_crossbar
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_blend
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_ATI_draw_buffers
GL_EXTENSIONS: GL_ATI_element_array
GL_EXTENSIONS: GL_ATI_envmap_bumpmap
GL_EXTENSIONS: GL_ATI_fragment_shader
GL_EXTENSIONS: GL_ATI_map_object_buffer
GL_EXTENSIONS: GL_ATI_separate_stencil
GL_EXTENSIONS: GL_ATI_texture_env_combine3
GL_EXTENSIONS: GL_ATI_texture_float
GL_EXTENSIONS: GL_ATI_texture_mirror_once
GL_EXTENSIONS: GL_ATI_vertex_array_object
GL_EXTENSIONS: GL_ATI_vertex_attrib_array_object
GL_EXTENSIONS: GL_ATI_vertex_streams
GL_EXTENSIONS: GL_ATIX_texture_env_combine3
GL_EXTENSIONS: GL_ATIX_texture_env_route
GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_func_separate
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_clip_volume_hint
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texgen_reflection
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_texture_rectangle
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_vertex_shader
GL_EXTENSIONS: GL_HP_occlusion_test
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_occlusion_query
GL_EXTENSIONS: GL_SGI_color_matrix
GL_EXTENSIONS: GL_SGIS_texture_edge_clamp
GL_EXTENSIONS: GL_SGIS_texture_border_clamp
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_SUN_multi_draw_arrays
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_extensions_string
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 7, 1152 x 864 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 3475155 clocks
glDrawPixels w/ RGB: 3416187 clocks
glTexSubImage2D w/ BGR: 2775277 clocks
glTexSubImage2D w/ RGB: 2830329 clocks
DrawBackground: using glTexSubImage2D with BGR data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
ff: Creating feedback device:
ff: ...no ff mouse found
Failed to load ff dll
------------------------------------------
--------- Force Feedback Shutdown --------
------------------------------------------
Winsock Initialized

------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - headphones
reverb - OFF
samplebits - 16
speed - 22050
----------------------
------- Sound Initialization Complete ------- 176 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 1816 ms
--- Common Initialization Complete --- 2777 ms
Working directory: C:\PROGRA~1\EAGAME~1\MOHAA
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV:lay(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV:lay(), playing 2015intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV:lay(), playing intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
66.151.108.177:12203 resolved to 66.151.108.177:12203
UI_DrawConnect called
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
UI_DrawConnect called


-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 1.600000 seconds.
-------------UBERSOUND DONE---------------



-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.629000 seconds.
-------------UBERDIALOG DONE---------------

stitched 0 LoD cracks
...loaded 7537 faces, 160 meshes, 0 trisurfs, 0 flares
----------- Loading DCL file maps/dm/mohdm4.dcl ---------
------ Finished loading DCL file maps/dm/mohdm4.dcl -----
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
------- Sound End Registration -------
------- Sound End Registration Complete -------

----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
MSG_ReadDeltaEntity: unrecognized entity field type 23283 for field 201
  
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