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				07-21-2004, 11:25 PM
			
			
			
		  
		
	
                
            	
		
		
		i just remembered i had pulled Hobbs's new hud apart. here's the .tik for the compass:just copy and paste Hobbs's text to notepad and make the font bigger to read better 
 
//------------------------------------------- 
// These are the shaders for the hud compass 
//------------------------------------------- 
 
// this is the main backdrop for the section of the hud 
// that contains the health meter, stealth meter, and the compass 
textures/hud/healthstealthback 
{ 
	surfaceparm nolightmap 
	nomipmaps 
	nopicmip 
	{ 
		clampmap textures/hud/healthstealthback.tga 
		blendFunc blend 
		alphaGen oneMinusVertex 
	} 
} 
 
//this is the little directional arrow between the spheres 
textures/hud/directional_arrow 
{ 
	surfaceparm nolightmap 
	nomipmaps 
	nopicmip 
	{ 
		clampmap textures/hud/directional_arrow.tga 
		blendFunc blend 
		alphaGen oneMinusVertex 
	} 
} 
 
 
// the main body of the compass 
textures/hud/compassback 
{ 
	surfaceparm nolightmap 
	nomipmaps 
	nopicmip 
	{ 
		clampmap textures/hud/compassback.tga 
		blendFunc blend 
		alphaGen oneMinusVertex 
	} 
} 
 
textures/hud/compasspain 
{ 
	surfaceparm nolightmap 
	nomipmaps 
	nopicmip 
	{ 
		clampmap textures/hud/compasspain.tga 
		blendFunc blend 
		alphaGen oneMinusVertex 
	} 
} 
 
textures/hud/compasspainblank 
{ 
	surfaceparm nolightmap 
	{ 
		map $whiteimage 
		blendFunc blend 
		alphaGen const 0 
	} 
} 
 
// The compass needle 
textures/hud/compassneedle 
{ 
	surfaceparm nolightmap 
	nomipmaps 
	nopicmip 
	{ 
		clampmap textures/hud/compassneedle.tga 
		blendFunc blend 
		alphaGen oneMinusVertex 
	} 
} 
 
// the little thinggys that go around the compass for the objectives 
textures/hud/compassobjball 
{ 
	surfaceparm nolightmap 
	nomipmaps 
	nopicmip 
	{ 
		clampmap textures/hud/compassobjball.tga 
		blendFunc blend 
		alphaGen oneMinusVertex 
	} 
}   
		
	
		
		
		
		
		
	
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