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		    forget all the other threads, i need a scripter......... |  
 
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				forget all the other threads, i need a scripter......... - 
            
          
		
		
				
		
				08-11-2004, 12:20 AM
			
			
			
		  
		
	
                
            	
		
		
		to look at my loading F**K**G screen POS files and see what's freakin' wrong with them. five hours i've wasted on this POS. it's a full screen load screen and should freakin work. all i'm getting is a blurry white and gray field. the image is theclinic.tga 768X1024 px. (it shouldn't matter if i don't have a music folder for the ambient .scr) 
 
The .src 
[code:9e367]// theclinic 
// ARCHITECTURE: PKM 
// SCRIPTING: PKM 
main: 
  
// set scoreboard messages 
setcvar "g_obj_alliedtext1" "The Clinic" 
setcvar "g_obj_alliedtext2" "" 
setcvar "g_obj_alliedtext3" "" 
setcvar "g_obj_axistext1" "The Clinic" 
setcvar "g_obj_axistext2" "" 
setcvar "g_obj_axistext3" "" 
  
setcvar "g_scoreboardpic" "theclinic"  
  
level waitTill prespawn 
  
//*** Precache Dm Stuff 
exec global/DMprecache.scr 
  
level.script = maps/dm/theclinic.scr 
exec global/ambient.scr theclinic 
  
level waittill spawn 
 
end.[/code:9e367] 
 
The .shader 
[code:9e367]The Clinic  
{  
nomipmaps  
nopicmip  
cull none  
force32bit  
surfaceparm nolightmap  
{  
map $whiteimage  
}  
{  
clampMap textures/mohmenu/dmloading/theclinic.tga  
blendfunc gl_one_minus_src_alpha gl_src_alpha  
}  
} 
[/code:9e367] 
 
The .urc 
[code:9e367]menu "dm/theclinic" 640 481 NONE 0  
 
bgcolor 0 0 0 1  
borderstyle NONE  
bgfill 0 0 0 1  
fullscreen 1  
//vidmode 3  
//fadein 0.5  
virtualres 1  
postinclude ui/loadingbar.txt  
 
resource  
Label  
{  
name "Default"  
rect 0 0 640 481  
fgcolor 1.00 1.00 1.00 1.00  
bgcolor 1.00 1.00 1.00 0.00  
borderstyle "NONE"  
shader "theclinic"  
}  
 
end. 
[/code:9e367] 
		
	
		
		
		
		
		
	
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				08-11-2004, 12:21 AM
			
			
			
		  
		
	
                
            	
		
		
		Im am the worst scripter ever. I tried to make it work, but it didnt. Sorry. 
		
	
		
		
		
		
		
	
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				08-11-2004, 12:22 AM
			
			
			
		  
		
	
                
            	
		
		
		sok. 
		
	
		
		
		
		
		
	
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				08-11-2004, 02:35 AM
			
			
			
		  
		
	
                
            	
		
		
		here  http://users.1st.net/kimberly/Tutorial/tut.htm
this will help you with everythig
 
go to the botom and it will have scripting, falow that and yould do fine.  
		
	
		
		
		
		
		
	
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				08-11-2004, 09:48 AM
			
			
			
		  
		
	
                
            	
		
		
		[quote="R'Jackson'Harris":6ff78]here [url="http://users.1st.net/kimberly/Tutorial/tut.htm"]http://users.1st.net/kimberly/Tutorial/tut.htm[/url] 
 
this will help you with everythig 
 
go to the botom and it will have scripting, falow that and yould do fine.[/quote:6ff78] 
 
i got it working finally by using Manstein's Level design page tut. No clue where my code went wrong but i'm betting it's just the code "freaking out" (sometimes when i'm skinning, something won't work right (usually images) until i do something strange like change the name of an image or file. 
 
Thanks for the help guyz 
		
	
		
		
		
		
		
	
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				08-11-2004, 10:33 AM
			
			
			
		  
		
	
                
            	
		
		
		Good to know you got it! 
		
	
		
		
		
		
		
	
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				08-11-2004, 12:00 PM
			
			
			
		  
		
	
                
            	
		
		
		thanks apoch, there are a lot of good tuts on Manstein's page. I've copied and pasted them to seperate word documents for easy offline access. 
 
[url=http://dynamic5.gamespy.com/~manstein/include.php?path=content/overview.php&catid=15:1057b]Manstein's Page Tuts[/url:1057b] 
		
	
		
		
		
		
		
	
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				08-11-2004, 03:09 PM
			
			
			
		  
		
	
                
            	
		
		
		You shouldn't have spaces in your shader name, i.e. 
 
[code:5ac77] 
 The Clinic 
{ 
nomipmaps 
nopicmip 
cull none 
force32bit 
surfaceparm nolightmap 
{ 
map $whiteimage 
} 
{ 
clampMap textures/mohmenu/dmloading/theclinic.tga 
blendfunc gl_one_minus_src_alpha gl_src_alpha 
} 
}  
[/code:5ac77] 
 
should be 
 
[code:5ac77] 
theclinic 
{ 
nomipmaps 
nopicmip 
cull none 
force32bit 
surfaceparm nolightmap 
{ 
map $whiteimage 
} 
{ 
clampMap textures/mohmenu/dmloading/theclinic.tga 
blendfunc gl_one_minus_src_alpha gl_src_alpha 
} 
}  
[/code:5ac77] 
		
	
		
		
		
		
		
	
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				08-11-2004, 04:57 PM
			
			
			
		  
		
	
                
            	
		
		
		[quote="jv_map":bb816]You shouldn't have spaces in your shader name, i.e. 
 
[code:bb816] 
 The Clinic 
{ 
nomipmaps 
nopicmip 
cull none 
force32bit 
surfaceparm nolightmap 
{ 
map $whiteimage 
} 
{ 
clampMap textures/mohmenu/dmloading/theclinic.tga 
blendfunc gl_one_minus_src_alpha gl_src_alpha 
} 
}  
[/code:bb816] 
 
should be 
 
[code:bb816] 
theclinic 
{ 
nomipmaps 
nopicmip 
cull none 
force32bit 
surfaceparm nolightmap 
{ 
map $whiteimage 
} 
{ 
clampMap textures/mohmenu/dmloading/theclinic.tga 
blendfunc gl_one_minus_src_alpha gl_src_alpha 
} 
}  
[/code:bb816][/quote:bb816] 
 
i kno this is off topic but JV ur sig is kinda out dated. MW has been release and u sould kno that :P offtopic: 
		
	
		
		
		
		
		
	
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				08-11-2004, 08:41 PM
			
			
			
		  
		
	
                
            	
		
		
		lol 
		
	
		
		
		
		
		
	
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				08-12-2004, 01:38 AM
			
			
			
		  
		
	
                
            	
		
		
		okay next one; 
 
i made a pk3 mod customizing all the dmmoh maps1-7) load screen; it works if you have it in the client mohaa/main but when put into a server mohaa/main, she's a no go. ideas how to make a custom load screen pk3 server sideded ? 
		
	
		
		
		
		
		
	
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				08-12-2004, 01:51 AM
			
			
			
		  
		
	
                
            	
		
		
		do you mean you go join a server and it will go noramal? 
		
	
		
		
		
		
		
	
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				08-12-2004, 01:58 AM
			
			
			
		  
		
	
                
            	
		
		
		what i mean is i had a admin on the =BRP= server upload the pk3 to his server mohaa/main folder, restart the server and the first map that came up (DV) showed it's usual front view shot of the church (the default loadscreen for dmmohaa2. i'm trying to get it to run on the server end so it doesn't become a 'download to use, little client" issue. 
		
	
		
		
		
		
		
	
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				 Senior Member 
				
				
					
		
			
			
			
				 
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				08-12-2004, 02:14 AM
			
			
			
		  
		
	
                
            	
		
		
		oh id think it would work. i have no idea. sry 
		
	
		
		
		
		
		
	
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				08-12-2004, 08:57 AM
			
			
			
		  
		
	
                
            	
		
		
		[quote="philadelphia killing mach":e0049]what i mean is i had a admin on the =BRP= server upload the pk3 to his server mohaa/main folder, restart the server and the first map that came up (DV) showed it's usual front view shot of the church (the default loadscreen for dmmohaa2. i'm trying to get it to run on the server end so it doesn't become a 'download to use, little client" issue.[/quote:e0049] 
 
Lets see screeniies! 
		
	
		
		
		
		
		
	
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