I only did some initial design work on CIA ops a while while back (before we started working on MoH). It was a concept we were kicking around for a value-title. So there really isn't much I could tell you from a development standpoint on it

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As for what 2015 means, that's a closely guarded secret that we don't have the priveldge of divulging

p.
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Latuh fuh U,
Benson
benson@2015.com
"We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code."
-regarding level designers