Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page detail vs. structure
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Re: detail vs. structure
Old
  (#7)
Balr14 is Offline
Senior Member
 
Posts: 316
Join Date: Jan 2002
   
Default Re: detail vs. structure - 12-27-2004, 08:27 PM

[quote="philadelphia killing mach":b8a91]i've known some mappers (zack from MW) who always make their maps all detail instead of structure/detail . does this work for lowering the fps ? take a look at where i'm at with my SLAG map (pimpin' thread, second set of images) ; could i make most of the ground structures if not all , detail ?[/quote:b8a91]

Detail brushes make the map compile faster because they are not included in vis data. Generally, they do not help performance, because they don't block the view. But there really isn't a short, simple answer. You need to understand the principles behind leaf and view portals.
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.