Alliedassault           
FAQ Calendar
Go Back   Alliedassault > Lounge > Offtopic
Reload this Page Photorealistic Real-time Rendering in games?
Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk.

Reply
 
Thread Tools Display Modes
Photorealistic Real-time Rendering in games?
Old
  (#1)
Ragnar is Offline
Senior Member
 
Posts: 157
Join Date: Jan 2002
Location: Aalgaard / Norway
   
Default Photorealistic Real-time Rendering in games? - 08-12-2002, 12:10 PM

Take a look.
http://tech-report.com/etc/2002q3/nextg ... dex.x?pg=1
  
Reply With Quote
Old
  (#2)
SoLiDUS is Offline
Senior Member
 
Posts: 5,158
Join Date: Jan 2002
Location: Gatineau, Qc, Canada
 Send a message via ICQ to SoLiDUS Send a message via MSN to SoLiDUS  
Default 08-12-2002, 03:45 PM

The day we'll have photorealistic environments rendered on-the-fly will be
a very great one, but it isn't coming anytime soon. Don't be fooled by the
hype: I've seen many nVidia and Ati demos that had showed promising
results but they have yet to do any of that in games. It will be another 5
years (imho) before we see anything resembling photorealistic quality in
realtime.

Just my opinion though, maybe they actually did it ...
  
Reply With Quote
Old
  (#3)
Old Reliable is Offline
Senior Member
 
Posts: 11,144
Join Date: Mar 2002
   
Default 08-12-2002, 03:55 PM

Hey instead of developing for video games why not have the money for research to find a cure for cancer?
  
Reply With Quote
Old
  (#4)
Bean 2 is Offline
Command Sergeant Major
 
Posts: 2,993
Join Date: Jan 2002
Location: New York
   
Default 08-12-2002, 04:06 PM

[quote="Old Reliable":a1cef]Hey instead of developing for video games why not have the money for research to find a cure for cancer?[/quote:a1cef]

Cause u cant play with cancer.
  
Reply With Quote
Old
  (#5)
Captain Bunny is Offline
Senior Member
 
Posts: 2,106
Join Date: Jan 2002
Location: Fife, Scotland
   
Default 08-12-2002, 04:08 PM

Im sure we've all seen the lame early attempts at that. mostly on fishing games where the computer animated character and fish move infront of photo realistic images.
  
Reply With Quote
Old
  (#6)
Old Reliable is Offline
Senior Member
 
Posts: 11,144
Join Date: Mar 2002
   
Default 08-12-2002, 04:15 PM

How long will it take for you to realize life isnt all about games??
  
Reply With Quote
Old
  (#7)
Miscguy is Offline
2nd Lieutenant
 
Posts: 3,811
Join Date: Apr 2002
Location: Redmond, Home of Microsoft
  Send a message via MSN to Miscguy  
Default 08-12-2002, 04:43 PM

[url:29118]http://www.alliedassault.com/phpBB2/viewtopic.php?t=142741[/url:29118]

Go look at some of the screens for this game. Take a gander at the water.
  
Reply With Quote
Old
  (#8)
SW-14 is Offline
Senior Member
 
Posts: 1,266
Join Date: Apr 2002
Location: Houston, TX
  Send a message via AIM to SW-14  
Default 08-12-2002, 06:00 PM

I like those game/demo things in the 3dmark 2001 benchmark test. That nature game looks awesome, and so does the water in the advanced pixel shader test.
  
Reply With Quote
Old
  (#9)
GreatWhiteDisappointer is Offline
Member
 
Posts: 46
Join Date: May 2002
Location: Lurking in the shallows of Sydney Harbour
   
Default 08-12-2002, 10:54 PM

Quote:
Originally Posted by SoLiDUS
The day we'll have photorealistic environments rendered on-the-fly will be
a very great one, but it isn't coming anytime soon. Don't be fooled by the
hype: I've seen many nVidia and Ati demos that had showed promising
results but they have yet to do any of that in games. It will be another 5
years (imho) before we see anything resembling photorealistic quality in
realtime.

Just my opinion though, maybe they actually did it ...
The 5 year mark is a "standard" prediction timeframe...not very humble, really...

The biggest problem with "photo-realism" is the rendering system being used. Sure, there are limitations on what can be rendered visually at the moment, but there are more problems with rendering systems than with rendering methods.

The "DOS" legacy systems cause a lot of restricted development, and that's part of the reason that you see better graphic representation in consoles than in PC's. Linux is about a third of the way there, but it's still in it's professional stage, and primary development for Linux environments on non-Dos legacy machines (a big jump yet to happen) in graphics is still some time away. There needs to be someone brave and clever enough to design a new hardware that improves on dos-legacy (and betters Mac tech) before this step can be made. Linux is the best bet for this transition, but there are surely unheralded operating systems out there that could do the job (Sun Micros may be a future leader).

Like it or not, Windows has us holding on to Dos legacy systems far longer than any other area of development; video cards, audio cards, modems, monitors have all had tech changes restricted by dos legacy.

It's a big ask, and will not happen until someone gives credence to a new system config...and we'll all probably wait until Billy G does it for us...
  
Reply With Quote
Old
  (#10)
SoLiDUS is Offline
Senior Member
 
Posts: 5,158
Join Date: Jan 2002
Location: Gatineau, Qc, Canada
 Send a message via ICQ to SoLiDUS Send a message via MSN to SoLiDUS  
Default 08-13-2002, 04:03 AM

I still contend that we have a while to wait until truly realistic games come
out. I'm sorry if my "estimate" was too standard a time-frame for you.
  
Reply With Quote
Old
  (#11)
Guest
 
Posts: n/a
   
Default 08-13-2002, 04:17 AM

i'm not sure i would want a photo-realistic, i can just imagine the horrible scenarios that involve "auto-downloading skins" and some horny kid with a webcam *shiver*
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.