Quote:
Originally Posted by SoLiDUS
The day we'll have photorealistic environments rendered on-the-fly will be
a very great one, but it isn't coming anytime soon. Don't be fooled by the
hype: I've seen many nVidia and Ati demos that had showed promising
results but they have yet to do any of that in games. It will be another 5
years (imho) before we see anything resembling photorealistic quality in
realtime.
Just my opinion though, maybe they actually did it ...
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The 5 year mark is a "standard" prediction timeframe...not very humble, really...
The biggest problem with "photo-realism" is the rendering system being used. Sure, there are limitations on what can be rendered visually at the moment, but there are more problems with rendering systems than with rendering methods.
The "DOS" legacy systems cause a lot of restricted development, and that's part of the reason that you see better graphic representation in consoles than in PC's. Linux is about a third of the way there, but it's still in it's professional stage, and primary development for Linux environments on non-Dos legacy machines (a big jump yet to happen) in graphics is still some time away. There needs to be someone brave and clever enough to design a new hardware that improves on dos-legacy (and betters Mac tech) before this step can be made. Linux is the best bet for this transition, but there are surely unheralded operating systems out there that could do the job (Sun Micros may be a future leader).
Like it or not, Windows has us holding on to Dos legacy systems far longer than any other area of development; video cards, audio cards, modems, monitors have all had tech changes restricted by dos legacy.
It's a big ask, and will not happen until someone gives credence to a new system config...and we'll all probably wait until Billy G does it for us...