MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
 My first skin |
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Junior Member
Posts: 19
Join Date: Feb 2005
Location: Earth
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My first skin -
03-21-2005, 06:26 AM
Hi all
This is my first attempt to skin for mohaa and this is what i came up with.
[url=http://img239.exs.cx/my.php?loc=img239&image=germanworker5oy.jpg:b5a1b][img]http://img239.exs.cx/img239/7700/germanworker5oy.th.jpg[/img][/url:b5a1b]
I have tried to put it into mohaa but i failed. Even though i came across lots of tutorials i could'nt understand any of them.
If anyone wants to help me put some skins in MOHAA, that would be great.
Enjoy the skin Mr.crow
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Senior Member
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
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03-21-2005, 06:47 AM
X
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Junior Member
Posts: 19
Join Date: Feb 2005
Location: Earth
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03-21-2005, 06:50 AM
Sorry about that. the image should be up now
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Senior Member
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
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03-21-2005, 07:01 AM
thats pretty good.. that would look good on my zombie player model
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Lieutenant Colonel
Posts: 7,162
Join Date: Dec 2002
Location: Plymouth, MA
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03-21-2005, 11:35 AM
Uuuum, player skinning is fairly easy. When I get out of school I'll try and catch you on aim to explain it to you.
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Command Sergeant Major
Posts: 2,389
Join Date: Feb 2004
Location: Is "Fuck You" A Valid Answer?
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03-21-2005, 12:37 PM
haha thats cool rock:
Smoke 'em if you got 'em!
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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03-21-2005, 01:05 PM
create (copy and paste) these files in notepad:
[quote:68516]TIKI
setup
{
path models/human/German_worker
skelmodel german_worker.skd
surface hand shader handsnew
surface shirt shader worker_shirtreplace this with your file name (shirt/torso)
surface pants shader worker_pantsreplace this with your file name (pants/legs)
path models/human/heads // Set new path for head model
skelmodel head6.skd // Set head model
surface head shader bensonazireplace this with your file name (head)
// path models/human/hands
// skelmodel hand.skd
// surface hand shader handsnew replace this with your file name (hands viewed on model/skin)
}
//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout
init
{
client
{
// Cache sounds here
}
server
{
voicetype axis4 // set the voicetype to use for multiplayer instant messaging
}
}
//
// include the base player model definition
//
$include models/player/base/include.txt
// need to indicate the end of the tiki file because we have a tiki command at the end
//end
[/quote:68516]
save as allied_"MYSKINNAME.tik"
[quote:68516]TIKI
setup
{
path models/player/US_Army // Set path to set skelmodel from
skelmodel USarmyplyr.skd // Set base model
surface viewsleeves shader viewsleeves_wermachtreplace this with your file name (arm/hand as viewed by player in game)
// right hand
surface triggerhand shader handview replace this with your file name (optional: hand as viewed by player in game)
// different left hands
surface lefthand shader handview replace this with your file name (optional: hand as viewed by player in game)
surface garandhand shader handview replace this with your file name (optional: hand as viewed by player in game)
}
//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout
init
{
client
{
// Cache sounds here
}
}
//
// include the base player model definition
//
$include models/player/base/include_fps.txt
// need to indicate the end of the tiki file because we have a tiki command at the end
//end
[/quote:68516]
save as allied_"MYSKINNAME_fps.tik"
[quote:68516]YOURSKINNAME_shirt
{
qer_editorimage textures/YOURSKINNAME_shirt.tga
{
map textures/YOURSKINNAME_shirt.tga
rgbGen lightingSpherical
}
}
YOURSKINNAME_pants
{
qer_editorimage textures/YOURSKINNAME_pants.tga
{
map textures/YOURSKINNAME_pants.tga
rgbGen lightingSpherical
}
}
YOURSKINNAME_viewsleeves
{
qer_editorimage textures/YOURSKINNAME_viewsleeves.tga
cull none
{
map textures/YOURSKINNAME_viewsleeves.tga
rgbGen lightingSpherical
}
}
YOURSKINNAME_face
{
qer_editorimage textures/YOURSKINNAME_face.tga
cull none
{
map textures/YOURSKINNAME_face.tga
rgbGen lightingSpherical
}
}[/quote:68516]
save as "YOUSKINNAME.shader"
open pakscape. create the following directories:
models
scripts
textures
in models create another folder named player. put both .tik files in there (including ''YOURSKINNAME_fps.tik")
in scripts put ''YOURSKINNAME.shader"
in textures put all your .tga graphic files.
save as zzzzzYOURSKINNAME.pk3 (change file type in pulldown menu)
place in mohaa/main.
if you want skin to be axis; change first .tik file to read "axis_YOURSKINNAME.tik"
this is a very basic skin set up. you'll learn to add more as needed. files used are from german_worker: german_worker.tik, german_worker_fps.tik (pak0.pk3/models/player); german_worker.shader (pak0.pk3/scripts)
if anyone sees any mistakes in the above, post'em before he gets pissed.
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Junior Member
Posts: 19
Join Date: Feb 2005
Location: Earth
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03-22-2005, 04:17 AM
Yep done everything like you said, i checked everything and it was all ok.
once i saved everything and all that i started mohaa and when i choose my skin it came up all grey. Maybe i did something wrong but i cant seem to know what.
Anyway thanks alot for your help lads.
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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03-22-2005, 08:59 AM
if you're getting a model but the skin is all gray, start checking your .shader file first and then cross reference it to your .tik files. if it's only one area, check your .shader first, image files next and then cross compare to your .tik files.
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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03-22-2005, 09:16 AM
your problem is in your scripting somewhere. i copied your textures, cut them out and created the skin with no problems. i'm sending you the complete .pk3 file i made so you can open it up and see where the problem was.
[img]http://img.photobucket.com/albums/v73/hgto8g/z.jpg[/img]
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Junior Member
Posts: 19
Join Date: Feb 2005
Location: Earth
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03-22-2005, 09:29 AM
LOL he looks horrible. biggrin:
yea phil if you could do that for me that would be great, i need to see where i went wrong so then i wont have any problems later on.
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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03-22-2005, 12:54 PM
[quote="Mr.Crow":bd823]LOL he looks horrible. biggrin:
yea phil if you could do that for me that would be great, i need to see where i went wrong so then i wont have any problems later on.[/quote:bd823]
pm me your addy. and for a first skin...........he looks fine. work with the german_worker skin...easiest most adaptable skin out there to get started with (then check out my official " i hate hippies" skin i made today in the pimpin' thread.
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Senior Member
Posts: 2,701
Join Date: Jan 2004
Location: - XFire - apocalypse416
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03-22-2005, 01:13 PM
it looks like he has jelly on his face biggrin:
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Junior Member
Posts: 19
Join Date: Feb 2005
Location: Earth
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03-22-2005, 02:44 PM
i totaly agree he does'nt realy look scary enough or maybe it's just too many cuts and blood on the face. I need to practice a bit more. lol phil nice skin you made. rock:
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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03-22-2005, 02:45 PM
that's the only way crow. practice.
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