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SKIN PROBLEM!!!!!!
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Default SKIN PROBLEM!!!!!! - 08-25-2005, 04:37 PM

ok wtf is up with this skin on muitplayer maps in my ownsever(LAN) i can see it there but when i goto a sever its off i think maybe the admin might have to put it on the sever....
  
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Default 08-25-2005, 05:13 PM

What kind of skins? If weapon, the admin does not have to add them. If player skins, yes he will or he is forcing models on you.
  
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Skin Is Werid
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Default Skin Is Werid - 08-26-2005, 05:37 AM

Ok im trying to make a agent... im useing the tank commander i know how to work the shader and all that but this is where i get confused and it comes up grey/white when i try....


tc_coat
{
qer_editorimage textures/models/human/germanmaps/tank_commander/tc_coat.tga
{
map textures/common/reflection1.tga
rgbGen lightingSpherical
tcgen environmentmodel

}
{
map textures/models/human/germanmaps/tank_commander/tc_coat.tga
rgbGen lightingSpherical
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
}
}
tc_coat_c
{
qer_editorimage textures/models/human/germanmaps/tank_commander/tc_coat.tga
cull none
{
map textures/common/reflection1.tga
rgbGen lightingSpherical
tcgen environmentmodel

}
{
map textures/models/human/germanmaps/tank_commander/tc_coat.tga
rgbGen lightingSpherical
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
}
}
l_gloves
{
qer_editorimage textures/models/human/germanmaps/tank_commander/l_gloves.tga
{
map textures/common/reflection1.tga
rgbGen lightingSpherical
tcgen environmentmodel

}
{
map textures/models/human/germanmaps/tank_commander/l_gloves.tga
rgbGen lightingSpherical
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
}
}

tc_hat
{
qer_editorimage textures/models/human/germanmaps/tank_commander/tc_hat.tga
{
map textures/common/reflection1.tga
rgbGen lightingSpherical
tcgen environmentmodel

}
{
map textures/models/human/germanmaps/tank_commander/tc_hat.tga
rgbGen lightingSpherical
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
}
}


I need to find the files if anyone could tell me where it is..Im confused about tc_coat_c i dont know what that means and than the TIK are vary werid!!!!

[code:683a6]
surface coat1 shader tc_coat
surface pants shader obershutze_pants
surface coat2 shader tc_coat_c[/code:683a6]
ok on that i dont know where to find the tga files for tc_coat_c , Obershutze_pants.....

Than the tik/fps

[code:683a6]surface viewsleeves shader viewsleeves_tankcom[/code:683a6]
where do i find the viewsleeves_tankcom tga?????

and thats all my problems i hope u can help beer:
  
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PKM is Offline
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Default 08-26-2005, 08:36 AM

the tank commander uses an alpha level. to make it easier on yourself use the officer with the gray overcoat.

pak2.pk3\textures\common\reflection1.tga

there is no textures for whatevertexture_c, this code line is basically telling the original texture in the name (ie. tc_coat) to 'cull'' around the model..........i'm sure someone else can give a better definition but there is no texture for that.
as long as you have the texture tc_coat.tga in your texture file and the code line for tc_coat_c in your shader file, you're fine.

look at the code for the tc_coat_c shader again:

[quote:8c751]
}
tc_coat_c
{
qer_editorimage textures/models/human/germanmaps/tank_commander/tc_coat.tga
cull none
{
map textures/common/reflection1.tga
rgbGen lightingSpherical
tcgen environmentmodel
}
{
map textures/models/human/germanmaps/tank_commander/tc_coat.tga
rgbGen lightingSpherical
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
}
}
[/quote:8c751]

and then see how it uses the same texture in the tc_coat code in the same shader :

[quote:8c751]
tc_coat
{
qer_editorimage textures/models/human/germanmaps/tank_commander/tc_coat.tga
{
map textures/common/reflection1.tga
rgbGen lightingSpherical
tcgen environmentmodel
}
{
map textures/models/human/germanmaps/tank_commander/tc_coat.tga
rgbGen lightingSpherical
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
}
}
[/quote:8c751]

pak2.pk3\textures\models\human\viewsleeves\sv_tanc om.tga
  
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Default 08-26-2005, 01:20 PM

k thx but i need some more deffion if its possible for someone THX!!! dance: dance:
  
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