MOHAA Dedicated Server Setup Problems -
08-26-2002, 03:17 PM
I want to setup a dedicated MOHAA server, but I'm having trouble. I highlighted what I think is the problem in red. I have the latest patch. Does anyone ran into this problem before and know how to fix it? I would appreciate any information you can provide. Thank you!
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:
D:\Program Files\Games\MOHAA/main
D:\Program Files\Games\MOHAA\main\pak6.pk3 (104 files)
D:\Program Files\Games\MOHAA\main\Pak5.pk3 (259 files)
D:\Program Files\Games\MOHAA\main\Pak4.pk3 (593 files)
D:\Program Files\Games\MOHAA\main\Pak3.pk3 (669 files)
D:\Program Files\Games\MOHAA\main\Pak2.pk3 (4722 files)
D:\Program Files\Games\MOHAA\main\Pak1.pk3 (772 files)
D:\Program Files\Games\MOHAA\main\Pak0.pk3 (11175 files)
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 38
You are now setup for easy mode.
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: server
IP: 192.168.0.226
--- Common Initialization Complete --- 2162 ms
Working directory: D:\Program Files\Games\MOHAA
------ Server Initialization ------
Server: dm/mohdm1
^~^~^ Box data is corrupted
for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted
for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thin_green.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/drinkglass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thin_blue.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thick_lavender.tik
------ Server Initialization Complete ------ 4.14 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
execing server.cfg
Hitch warning: 4155 msec frame time
I've seen this numerous times. I'm not really sure what the solution was, but I think it was that you need to reinstall MOH. If that is the case, you can do so properly here:
Thanks again for your help. I really hope we can figure this out. I've seen posts with people explaining the same problem I'm having, but no one seems to know what the problem is.
Hey Adamnp, I just fired up my dedicated server and that output is EXACTLY what mine says. I run this server 7 days a week without a problem!!
Maybe you can tell us what the EXACT problem is. Your command line looks fine, and your server.cfg location is ok too. I see by your output file that you are on a Lan, maybe its a firewall issue. You need to remember also that if you create a ded server game from within a shared network (Lan), you will not be able to see the game listed on Gamespy unless you are on a computer thats outside your network! You can only get to your own game by selecting Lan Game in Multiplayer.
back to all the crap you highlighted in red. I get this every time I start my server, but you know what , it still runs. I bet your server is running and you dont even know it. Have someone try to connect to your IP and see if it works.
Yes, I'm behind a firewall, but I put my server in the DMZ. Ports don't matter when I'm connecting thru LAN. Problem is I can't find the server thru LAN. I have multiple computers on my LAN and not a single one can find my server when it's running. If I start the server thru GUI instead of console it works no problem. oOo:
Any more ideas? It's probably something stupid. I followed all online guides I can find to a T, but all merit same results.