MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
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Junior Member
Posts: 23
Join Date: May 2003
Location: WW2 PARADISE
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09-22-2003, 05:02 PM
yo, i hope modern warfare is going to be good. so far it looks sweet. hellfire: calmdown: the_finger:
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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09-22-2003, 05:03 PM
I have the heli map. anyone want it?
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Senior Member
Posts: 760
Join Date: Jun 2002
Location: NC, USA
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09-22-2003, 05:08 PM
Is that the one with the BF1942 DC model?
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Senior Member
Posts: 648
Join Date: Mar 2003
Location: Alabama''Heart of Dixie''
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09-22-2003, 05:11 PM
mw gonna rock because im the new weapons modeller rock: rock: rock:
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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09-22-2003, 05:13 PM
yea its got model and flyable to. rock:
[img]http://www.daplayazclub.com/uploads/smart_scars.jpg[/img]
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Sergeant
Posts: 1,100
Join Date: Dec 2002
Location: Canada
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09-22-2003, 06:06 PM
[quote="newt.":e2503]yea its got model and flyable to. rock:
[img]http://www.daplayazclub.com/uploads/smart_scars.jpg[/img][/quote:e2503]
Dont be a gerk
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Sergeant
Posts: 1,100
Join Date: Dec 2002
Location: Canada
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09-22-2003, 06:07 PM
Jerk
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Senior Member
Posts: 3,839
Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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09-23-2003, 11:14 AM
haha gerk
piop- your fuckin link didnt work for me, i almost forgot all about the civil war mod- you fellas are still goin??? fix up that link or post a new topic with some screenies bro!
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Senior Member
Posts: 1,469
Join Date: Sep 2002
Location: At the bar
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09-23-2003, 01:43 PM
If you wanna see a new reload animation download City Nights 2 from mohfiles, install it, and use the bazooka. Totally new reload animation.
As far as your "WE only had a few people and 5 months", well we only had 3 people for our first mod, and 5 for our second, and in 5 months we have released 2 mods and a expansion for City Nights 2. Very soon (like this week) the Final City Nights will be released bringing us to 3 mods and 1 expansion. Not saying your mod isnt nice, but spare me the excuses for your glitches. Our mods have glitches as well, its just something you have to work on. I also agree you guys should have done a full test with a clan somewhere to find these little problems before you released, but noones perfect and you did one helluva job with the mod all in all. I especially love the prone addition.
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Senior Member
Posts: 3,839
Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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09-23-2003, 06:33 PM
thx piop
i hope you plan on detailing your muskets more, they could use some work (just some friendly crit)
skins look pretty cool
and congrats on figuring out the blowup effect, thats a first as far as i know
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Senior Member
Posts: 316
Join Date: Jan 2002
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09-23-2003, 10:46 PM
[quote="Dr. Deleto":78449]If you wanna see a new reload animation download City Nights 2 from mohfiles, install it, and use the bazooka. Totally new reload animation.
As far as your "WE only had a few people and 5 months", well we only had 3 people for our first mod, and 5 for our second, and in 5 months we have released 2 mods and a expansion for City Nights 2. Very soon (like this week) the Final City Nights will be released bringing us to 3 mods and 1 expansion. Not saying your mod isnt nice, but spare me the excuses for your glitches. Our mods have glitches as well, its just something you have to work on. I also agree you guys should have done a full test with a clan somewhere to find these little problems before you released, but noones perfect and you did one helluva job with the mod all in all. I especially love the prone addition.[/quote:78449]
I will admit, I thought it was cleaner than it turned out to be. We ran most of the stuff on a test sever for over a month. It won't happen again. The next release will be perfect or there won't be a release. hake:
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