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Showing results 1 to 25 of 123 Search: Posts Made By: bluebrooks
Forum: MoH Maps, Mods & Skins 12-17-2003, 11:32 AM
Replies: 5
Views: 34
Posted By bluebrooks
$whatevernameyougaveit.health =...

$whatevernameyougaveit.health = whatevernumberyouwant
Forum: MoH Maps, Mods & Skins 11-05-2003, 11:16 AM
Replies: 7
Views: 25
Posted By bluebrooks
it is all caused by the ubersound and...

it is all caused by the ubersound and uberdialogue files. you need to add your map name to whatever sounds aren't playing. you can see the erros in the console while ythe map is running

what...
Forum: MoH Maps, Mods & Skins 11-05-2003, 11:10 AM
Replies: 2
Views: 23
Posted By bluebrooks
$objectname nodamage or....for more...

$objectname nodamage

or....for more specifics

$objectname immune bullet
$objectname immune fast_bullet
$objectname immune bash
Forum: MoH Maps, Mods & Skins 10-31-2003, 12:07 PM
Replies: 13
Views: 16
Posted By bluebrooks
that mod was for spearhead only. it won't run on...

that mod was for spearhead only. it won't run on AA.
here's the AA one....
http://www.mohfiles.com/file.info?ID=12381
Forum: MoH Maps, Mods & Skins 10-31-2003, 11:57 AM
Replies: 13
Views: 16
Posted By bluebrooks
the site is back up

the site is back up
Forum: MoH Maps, Mods & Skins 10-30-2003, 02:16 PM
Replies: 13
Views: 16
Posted By bluebrooks
hmmm. i can't either. i can't get on the home...

hmmm.
i can't either. i can't get on the home site wither (mohfiles.com).
i guess the site is just down for some reason at the moment. try later, the link does work.
Forum: MoH Maps, Mods & Skins 10-30-2003, 02:10 PM
Replies: 13
Views: 16
Posted By bluebrooks
I developed the tanks and planes. Blazin MOH and...

I developed the tanks and planes. Blazin MOH and some others have done some work on top of that as well, but I don't know if they released them.

http://www.mohfiles.com/file.info?ID=11999
that's...
Forum: MoH Maps, Mods & Skins 10-28-2003, 02:18 PM
Replies: 4
Views: 20
Posted By bluebrooks
I saw at least a portion of the nice changes and...

I saw at least a portion of the nice changes and tons of additions you and Blazin did. great job. when i do sign onto server sometimes, i like to see all the crazy mods out there with a mix of all...
Forum: MoH Maps, Mods & Skins 10-28-2003, 12:14 PM
Replies: 4
Views: 20
Posted By bluebrooks
i released the whole dog mod back in february or...

i released the whole dog mod back in february or march or something
i had my name in the code such that if anyone looked at the score screen, you'd see my name credited as the author. that's...
Forum: MoH Maps, Mods & Skins 10-28-2003, 12:02 PM
Replies: 4
Views: 20
Posted By bluebrooks
for Polemarcus

hey Polemarcus, i wrote that dog mod.
i just download it from your website. was wondering if you guys made any enhancements. you didn't.
in fact, the only thing you changed was taking my name...
Forum: MoH Maps, Mods & Skins 10-24-2003, 08:24 AM
Replies: 9
Views: 28
Posted By bluebrooks
open up a sniper rifle tiki file and check out...

open up a sniper rifle tiki file and check out the zoom line.
add that into whatever wiki you want to change.
tinker with the zoom #, and you'll figure it all out
this works for AA really well,...
Forum: MoH Maps, Mods & Skins 10-20-2003, 08:18 AM
Replies: 8
Views: 11
Posted By bluebrooks
no, clients shouldn't have to download anything...

no, clients shouldn't have to download anything for bots to work. they can and should be written server side.
the map doesn't get modified, just the scripts.
Forum: MoH Maps, Mods & Skins 10-10-2003, 09:00 AM
Replies: 2
Views: 12
Posted By bluebrooks
download my mod. all the code for planes with...

download my mod. all the code for planes with bombs are there.
http://www.mohfiles.com/file.info?ID=11999

good luck
Forum: MoH Maps, Mods & Skins 09-23-2003, 08:09 AM
Replies: 10
Views: 13
Posted By bluebrooks
For the most part, if you saw something in a...

For the most part, if you saw something in a single-player mission, it can be recreated in a multiplayer map.
Sometimes this gets very tricky with a server-side mod, because you have to create your...
Forum: MoH Maps, Mods & Skins 09-23-2003, 08:00 AM
Replies: 2
Views: 10
Posted By bluebrooks
don't spawn a script model. just spawn the tik...

don't spawn a script model. just spawn the tik file like dragon. they are different types of objects
Forum: MoH Maps, Mods & Skins 09-18-2003, 08:26 AM
Replies: 6
Views: 21
Posted By bluebrooks
I wrote those mods. Fell free to use the code...

I wrote those mods. Fell free to use the code however you wish.
I am not writing them anymore, but I will help you if you want to try and have questions
Forum: MoH Maps, Mods & Skins 08-29-2003, 09:53 AM
Replies: 45
Views: 45
Posted By bluebrooks
click on my profile and send me an email

click on my profile and send me an email
Forum: MoH Maps, Mods & Skins 08-29-2003, 08:38 AM
Replies: 45
Views: 45
Posted By bluebrooks
the coordinate thing won't work. it would...

the coordinate thing won't work.
it would be....
$mine1.origin = ( local.num1 local.num2 local.num3)
so leave out the "wait"s

also, although this will work, your mines will be all over the...
Forum: MoH Maps, Mods & Skins 08-28-2003, 05:09 PM
Replies: 45
Views: 45
Posted By bluebrooks
don't know about th effects size. you can go...

don't know about th effects size.
you can go into the animate/fx_explosion_mine.tik file and play with the scale to see what happens.

you might end up having to change other tik files too. like...
Forum: MoH Maps, Mods & Skins 08-28-2003, 04:38 PM
Replies: 45
Views: 45
Posted By bluebrooks
add a line... local.yourcrazyassvariable =...

add a line...
local.yourcrazyassvariable = randomint(1000)

then whenever you need that number later, use the name.
as in (like above)
wait local.yourcrazyassvariable
Forum: MoH Maps, Mods & Skins 08-28-2003, 04:13 PM
Replies: 45
Views: 45
Posted By bluebrooks
randommine1: (this line names the thread ...

randommine1:
(this line names the thread
local.waitformine = (randomint(45) + 10)
(generates a random number between 10 and 55
wait local.waitformine
(delays the thread for x amount of...
Forum: MoH Maps, Mods & Skins 08-28-2003, 03:37 PM
Replies: 45
Views: 45
Posted By bluebrooks
it's in this thread in red above...^^^^^

it's in this thread in red above...^^^^^
Forum: MoH Maps, Mods & Skins 08-28-2003, 01:39 PM
Replies: 45
Views: 45
Posted By bluebrooks
yup

yup
Forum: MoH Maps, Mods & Skins 08-28-2003, 01:08 PM
Replies: 45
Views: 45
Posted By bluebrooks
tip about coordinates: if you are pretty sure...

tip about coordinates:
if you are pretty sure your coordinates are correct but the spawns aren't working, try adding about 20 to the Z value.

usually when you get coordinates, you get them...
Forum: MoH Maps, Mods & Skins 08-28-2003, 12:52 PM
Replies: 45
Views: 45
Posted By bluebrooks
if you didn't get my email yet, i sent you your...

if you didn't get my email yet, i sent you your script back updated with all 4 mines and this scripting code
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