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Showing results 76 to 100 of 109 Search: Posts Made By: Slyk
Forum: MoH Maps, Mods & Skins 12-07-2002, 06:46 AM
Replies: 29
Views: 1,843
Posted By Slyk
A few additional pics..........

http://www.paonline.com/marconia/shot0009.jpg

http://www.paonline.com/marconia/shot0010.jpg

http://www.paonline.com/marconia/shot0011.jpg

http://www.paonline.com/marconia/shot0012.jpg
...
Forum: MoH Maps, Mods & Skins 12-06-2002, 08:52 PM
Replies: 29
Views: 1,843
Posted By Slyk
Preview Shots of "The Tractor Factory"

Some preview shots that I hope will entice someone to assist me in getting some operational tanks going! What would the Tractor Factory battle be without a few Tigers and T-34s running around the...
Forum: MoH Maps, Mods & Skins 12-04-2002, 08:10 PM
Replies: 0
Views: 225
Posted By Slyk
Looking for USEABLE TANK tutorials.....

Anyone have one or know of any. Thread searches come up empty...mostly. I've looked at some scripts but figuring those bastards out is my weak point...and it doesn't help set up the entity.
Forum: MoH Maps, Mods & Skins 12-01-2002, 06:11 AM
Replies: 12
Views: 951
Posted By Slyk
Here are some parts of my random exploder...

Here are some parts of my random exploder script...

First, you need the thread names: (copy/paste/edit as needed for more)

thread random_explode1
thread random_explode2

Then you have the...
Forum: MoH Maps, Mods & Skins 11-26-2002, 06:12 AM
Replies: 3
Views: 484
Posted By Slyk
No known fix for me....but I've been bitching...

No known fix for me....but I've been bitching about this for two weeks. Hope it comes up. I've got radiant to work pretty well by keeping the enitiies turned off/filtered. Rungsi told me that one...
Forum: MoH Maps, Mods & Skins 11-24-2002, 07:24 AM
Replies: 0
Views: 290
Posted By Slyk
MAX_SURFACE_INFO

Anyone got a clue what this means???? EVERY freakin' map I try to compile, old, new otherwise fine until I installed SH........... UGGGGGHHH!!!!
Forum: MoH Maps, Mods & Skins 11-22-2002, 08:13 AM
Replies: 2
Views: 341
Posted By Slyk
Yeah, I know what I'm talking about. The point...

Yeah, I know what I'm talking about. The point is that AFTER installing SH my vis counts got all wacky. The latest compile, after ADDING more structural brushes, the vis actually went down....and I...
Forum: MoH Maps, Mods & Skins 11-21-2002, 07:50 AM
Replies: 2
Views: 341
Posted By Slyk
Anyone having VIS size wrecked by Spearhead???

Curious if anyone else is experiencing a huge jump in VIS size in Radiant. My map, although large was at about 1,300,000 and after I added SH and went in to add some new 'addon' entities and...
Forum: MoH Maps, Mods & Skins 11-16-2002, 08:03 PM
Replies: 3
Views: 419
Posted By Slyk
Anyone have a S.H. blood mod that works??

My bloodmod " by zEro shows up with ugly and I mean UGLY white goofy jaggy boxes all over the freakin' place and seems to wreck my fps. Any new ones or fixes out there for Spearhead???
Forum: MoH Maps, Mods & Skins 11-14-2002, 02:34 PM
Replies: 5
Views: 619
Posted By Slyk
I WANT MY T34!!! and mortars, and...

Just loaded up Spearhead and ran off to my radiant editor... got an entity listing of all the new 'toys' but they only show up as blue boxes...although they do show up with entity data if you hit...
Forum: MoH Maps, Mods & Skins 11-12-2002, 08:43 AM
Replies: 0
Views: 247
Posted By Slyk
"VIS" texture and "vis calculations"..do

Anyone have an idea how the 'vis' texture in the /common folder works? I was guessing/hoping that it worked like the other 'clip' textures and somehow would aid in stoping the vis-line-of-sight and...
Forum: MoH Maps, Mods & Skins 11-05-2002, 08:03 AM
Replies: 6
Views: 661
Posted By Slyk
First off, not a SP map........not yet. Second,...

First off, not a SP map........not yet.
Second, about the .bsp.......

Sorry for the confusion, I'm a dick. I was not able to get the file path to show /maps/dm for the .bsp. Rungsi got it set up...
Forum: MoH Maps, Mods & Skins 11-05-2002, 06:16 AM
Replies: 3
Views: 393
Posted By Slyk
Sorry for the confusion, I'm a dick. I was not...

Sorry for the confusion, I'm a dick. I was not able to get the file path to show /maps/dm for the .bsp. Rungsi got it set up right because he's so damn cool......... Anyway, I submitted the new...
Forum: MoH Maps, Mods & Skins 11-04-2002, 07:36 AM
Replies: 6
Views: 661
Posted By Slyk
Dude- I have your answer! It is a MULTIPLAYER...

Dude- I have your answer! It is a MULTIPLAYER map. Rudedog didn't quite understand my email I guess. The map is one of three/four from a campaign I'm doing. I stripped it out and made it for...
Forum: MoH Maps, Mods & Skins 11-04-2002, 07:22 AM
Replies: 3
Views: 393
Posted By Slyk
"The Crossing - Gun Assault" Released

My first map "Gun Assault" was posted Sunday, Nov. 3rd (Dittman's Gun Assault). It's actually a MP map although you might think it's only SP because of the write up on it. The single player is...
Forum: MoH Maps, Mods & Skins 10-31-2002, 07:49 AM
Replies: 4
Views: 456
Posted By Slyk
I had the same problem. I solved it by creating...

I had the same problem. I solved it by creating a new, blank map. Next step was to create a 'prefab' of all the buildings etc that I wanted to use without re-building. Then I dropped the prefabs...
Forum: MoH Maps, Mods & Skins 10-26-2002, 07:36 AM
Replies: 1
Views: 304
Posted By Slyk
go to the flag, look at it, hold down the "use"...

go to the flag, look at it, hold down the "use" key (E). The timer will start and when done, flag changes.
Forum: MoH Maps, Mods & Skins 10-25-2002, 06:53 AM
Replies: 3
Views: 395
Posted By Slyk
Thanks for the input guys. I'll try making most...

Thanks for the input guys. I'll try making most of the terrain brushes detail first, then panic. My vis number went from like 1,360,000 to like 8,000,000 in a heartbeat....maybe some serious goof...
Forum: MoH Maps, Mods & Skins 10-24-2002, 09:06 AM
Replies: 3
Views: 395
Posted By Slyk
LOD vs Brush and relation to VIS size

Anyone done extensive testing or know the true facts about which method is best for keeping VIS size down? Depending on the map type/style I'm sure it varies. I am building a huge outdoor map and...
Forum: MoH Maps, Mods & Skins 10-24-2002, 06:54 AM
Replies: 8
Views: 597
Posted By Slyk
As far as I understand it, you need to add...

As far as I understand it, you need to add pathnodes with flags all over the freakin' place so that the AI know where they "can" run and what to "do" when they get there, add cover flags to all of...
Forum: MoH Maps, Mods & Skins 10-24-2002, 06:43 AM
Replies: 6
Views: 683
Posted By Slyk
Thanks for all the help there guys. I actually...

Thanks for all the help there guys. I actually have all of the files in the right directories. But, being at work now, I can't recheck the pk3. What I think I "might" have done wrong was not set...
Forum: MoH Maps, Mods & Skins 10-23-2002, 03:32 PM
Replies: 6
Views: 683
Posted By Slyk
Serious Problem... MOHAA won't recognize my PK3... bsp OK

HELP!

I've finally decided to finish my map started in ...April. All compiled, everything is ready to go. Earlier today I had it working, sort of. I had the pk3 made, went into load game/team...
Forum: MoH Maps, Mods & Skins 09-16-2002, 12:30 PM
Replies: 1
Views: 286
Posted By Slyk
New ERROR -- SetupGrid: malloc failed on 1113066176 bytes

Ok, new error and the byte numbers change from time to time. No idea. Anyone?

Thinking reinstall possibly. NO plane errors that can be identified visually.
Forum: MoH Maps, Mods & Skins 09-16-2002, 07:25 AM
Replies: 2
Views: 403
Posted By Slyk
ERROR --- "Max_Plane_Patches"

HELP! Does anyone know what this is?? Or have any ideas? I have a large and not even close to finished outdoor map that comes in at 4,731k right now. Compiles is a LONG time on a fast machine,...
Forum: MoH Maps, Mods & Skins 08-09-2002, 06:21 AM
Replies: 3
Views: 542
Posted By Slyk
OK...not too difficult to do. 1. You don't...

OK...not too difficult to do.

1. You don't always need to 'cut' out the image you want to paste. I usually select a hot pink color (or any color NOT in the current image, bright obnoxious ones...
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