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Showing results 1 to 25 of 69
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Posts Made By:
TheStorm
Forum:
MoH General Discussion
03-20-2005, 08:42 AM
Replies:
5
Hell In The Pacific 2.0
Views:
128
Posted By
TheStorm
Hell In The Pacific 2.0
http://www.hitp.modtheater.com/Image/Banners/banner.jpg
Hell In The Pacific 2.0 - Allied Assault Modification will be released later today!
Download link will be available...
Forum:
MoH Maps, Mods & Skins
10-09-2003, 04:48 PM
Replies:
2
BreakThrough SDK
Views:
52
Posted By
TheStorm
They do!! And BT BSP files are the same version...
They do!! And BT BSP files are the same version as Spearhead! You can play BT map in Spearhead if you copy the map and textures needed!
This probably means that there will not be an updated...
Forum:
MoH Maps, Mods & Skins
05-11-2003, 04:43 AM
Replies:
3
Hell in Pacific!!
Views:
62
Posted By
TheStorm
Hell in Pacific!!
Make sure you follow the development of one of the few Mohaa mods that actually have some progress! Information here[/url:97e46]
[url="http://64.87.126.132/Killers-Server/prone/shot0034.jpg"]...
Forum:
MoH Maps, Mods & Skins
12-22-2002, 02:43 AM
Replies:
6
Need Help for the Moh:AA Loadscreen
Views:
140
Posted By
TheStorm
What you have posted Slyk is not the URC it's the...
What you have posted Slyk is not the URC it's the shader for the loading image (but you will need that also, so it wasn't a waste of time)
If you have browsed custom maps with loadingscreens then...
Forum:
MoH Maps, Mods & Skins
12-22-2002, 02:31 AM
Replies:
3
how do i make custom maps
Views:
106
Posted By
TheStorm
Visit http://www.modtheater.com ...
Visit
http://www.modtheater.com
http://www.planetmedalofhonor.com/map
Forum:
MoH Maps, Mods & Skins
12-19-2002, 06:21 AM
Replies:
2
did the sdk arrive..??
Views:
68
Posted By
TheStorm
No SDK from EA yet....no nothing!! as usual! ...
No SDK from EA yet....no nothing!! as usual!
My guess is that they won't release any source code..but not sure.
Guess it will be this (maybe late december, most likley jan-feb 2003)
-...
Forum:
MoH Maps, Mods & Skins
12-17-2002, 02:57 PM
Replies:
2
How do ya get more than 3 k98 nades
Views:
81
Posted By
TheStorm
Btw I use notepad for editing scr, tik, shaders...
Btw I use notepad for editing scr, tik, shaders etc.
Forum:
MoH Maps, Mods & Skins
12-17-2002, 02:56 PM
Replies:
2
How do ya get more than 3 k98 nades
Views:
81
Posted By
TheStorm
You mod the tik file, read your thread over at...
You mod the tik file, read your thread over at TMT and download the modded tik.
Forum:
MoH Maps, Mods & Skins
12-17-2002, 08:57 AM
Replies:
3
Requesting Assistance
Views:
88
Posted By
TheStorm
If you really want to learn about mapping then...
If you really want to learn about mapping then this is not the site for it!
Visit these sites and register in the forums!
http://www.modtheater.com
http://www.planetmedalofhonor.com/map/
Forum:
MoH Maps, Mods & Skins
12-17-2002, 02:03 AM
Replies:
2
Help plz
Views:
74
Posted By
TheStorm
and visit this...
and visit this [url=http://www.modtheater.com/forum/index.php?s=b438c8851274cc3769343040177a47c3:f2f7a]site[/url:f2f7a] too.
Forum:
MoH Maps, Mods & Skins
11-25-2002, 06:08 AM
Replies:
11
MOH Radient Question/Version ?
Views:
164
Posted By
TheStorm
Re: MOH Radient Question/Version ?
There is just one version of Mohradiant that I know of! The models issue could be that you have tried and insert a model from Spearhead. They won't show up in the editor since the models is of a...
Forum:
MoH Maps, Mods & Skins
11-22-2002, 01:22 AM
Replies:
2
Anyone having VIS size wrecked by Spearhead???
Views:
62
Posted By
TheStorm
Entities have no effect on your map VIS data size...
Entities have no effect on your map VIS data size nor do detailed brushes. The only thing that adds to you VIS data size is structural brushes, sides of structural brushes that can't be seen by the...
Forum:
MoH Maps, Mods & Skins
11-18-2002, 12:51 AM
Replies:
3
Any good Map Making programs?
Views:
77
Posted By
TheStorm
There are others but they don't support Mohaa (or...
There are others but they don't support Mohaa (or only partially).
[url:d45d3]http://www.qeradiant.com/?data=sitemap#editors[/url:d45d3]
Forum:
MoH Maps, Mods & Skins
11-01-2002, 07:03 AM
Replies:
10
NEWS!
Views:
186
Posted By
TheStorm
Read the first post in this thread!
Read the first post in this thread!
Forum:
MoH Maps, Mods & Skins
10-31-2002, 01:29 PM
Replies:
9
GANGSTER STYLE TOMMY SMG> can anyone help????????????????
Views:
180
Posted By
TheStorm
Re: GUESS WHAT!
If you are refering to the SDK and not SKD then it's not released, SKD is a model format of existing models inside Mohaa, some others are SKB, SKA and SKC. But soon we will be able to both export and...
Forum:
MoH Maps, Mods & Skins
10-31-2002, 01:23 PM
Replies:
10
NEWS!
Views:
186
Posted By
TheStorm
http://www.duncanweir.co.uk/milkshape/skd/thompson...
http://www.duncanweir.co.uk/milkshape/skd/thompsonsmg.jpg
http://www.duncanweir.co.uk/milkshape/skd/fockwulf.jpg
Forum:
MoH Maps, Mods & Skins
10-31-2002, 01:07 PM
Replies:
10
NEWS!
Views:
186
Posted By
TheStorm
Anyone who recognize these! read more about it at...
Anyone who recognize these! read more about it at TMT
[url=http://www.duncanweir.co.uk/milkshape/skb/flak88.jpg:f0e77]http://w1.261.telia.com/~u26123488/imp1.jpg[/url:f0e77]...
Forum:
MoH Maps, Mods & Skins
10-31-2002, 11:57 AM
Replies:
10
NEWS!
Views:
186
Posted By
TheStorm
NEWS!
Check out the news at http://www.modtheater.com
Forum:
MoH Maps, Mods & Skins
10-30-2002, 12:44 AM
Replies:
3
load screen problem
Views:
100
Posted By
TheStorm
Problem solved over...
Problem solved over [url=http://www.modtheater.com/forum/showthread.php?s=b99162962ce1a347afb0aa313bceb6e5&threadid=2500:ae277]here[/url:ae277]
Forum:
MoH Maps, Mods & Skins
10-21-2002, 11:59 PM
Replies:
9
How did everyone here learn the scripting language?
Views:
149
Posted By
TheStorm
Re: How did everyone here learn the scripting language?
Get over to TMT! But don't just post I WANT HELP. Be exact in what you want and I'm sure you will get some help.
Forum:
MoH Maps, Mods & Skins
10-06-2002, 11:44 PM
Replies:
6
Making loading screens
Views:
107
Posted By
TheStorm
Your picture needs to be a 512 x 512, 32 bit tga...
Your picture needs to be a 512 x 512, 32 bit tga picture with an alpha channel (layer)!
Forum:
MoH Maps, Mods & Skins
10-04-2002, 12:20 AM
Replies:
5
Glass Texture
Views:
85
Posted By
TheStorm
There is a plain glass texture in Mohradiant and...
There is a plain glass texture in Mohradiant and I think it's under common "glass" or something. If you want that in you shop just draw a brush were the window is supposed to be. Add the glass...
Forum:
MoH Maps, Mods & Skins
10-04-2002, 12:13 AM
Replies:
5
Post subject: PROBLEM Black texture on 3-D?
Views:
114
Posted By
TheStorm
Some textures also have alpha channels, these...
Some textures also have alpha channels, these textures are see through or partially see through (for example windows). There is a button that toggles alpha view on and off in the editor. If you have...
Forum:
MoH Maps, Mods & Skins
09-27-2002, 12:16 AM
Replies:
0
For those who want things to rotate without scripting!!
Views:
58
Posted By
TheStorm
For those who want things to rotate without scripting!!
Look at this unless you allready have read about this over at TMT.
Rotating using func_rotatingdoor
Ok!! I tried something different, why script the freaking fan (or windmill)!, at least when...
Forum:
MoH Maps, Mods & Skins
09-16-2002, 09:14 AM
Replies:
2
ERROR --- "Max_Plane_Patches"
Views:
66
Posted By
TheStorm
Re: ERROR --- "Max_Plane_Patches"
Sounds as you will have to visit http://www.modtheater.com and the mohaa mappingforum. You can read a lot of useful things about VIS, detailed brushes, area portals, vis_leafgroups etc etc.
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